This time on the World of Warships Developers’ blog, we sit down with Oleg Chura who supervises the Game Performance department for World of Warships. His department takes part in essential Parameter Testing – the process of making the game run as smoothly as possible on all the various kinds of hardware and operating systems that players may use. Find out about the various stages that this entails along with a few anecdotes from his journeying in the world of video game development.
Building a real-life warship is a huge and demanding process. Strangely enough, building a 3D model of a one is rather similar! The ArtQA department reveals its secrets in this week’s edition of the World of Warships Developers’ Blog. This compact team are infamous for their attention to detail and reputation for perfectionism and have had to build some close relationships with the various artists working on the many layers that go into each and every in-game ship. Find out about the stages of their quality checks, as well as the mantras that they live by on a daily basis, by reading along with us. Action Stations!
Trying to make sure that all the features of World of Warships work as they are supposed to has been an interesting journey. Find out about the methods of testing that we employ and about the different fields that inspiration comes from, in our latest Development Blog post!
Check out part two of this report about the Warships Expedition team's visit aboard the USS Little Rock.
Check out part one of this report about the Warships Expedition team's visit aboard the USS Little Rock.