French Tier VIII battleship Flandre, German Tier X aircraft carrier Max Immelmann and American Tier X cruiser Austin are added for testing
Please note that all information in the development blog is preliminary and subject to change during testing. Any showcased features may or may not end up on the main server. The final information will be published on our game's website.
French battleship Flandre, Tier VIII
A variant of the Alsace-class battleship with 380-mm guns in three three-gun turrets and adjusted AA guns composition. The ship has good survivability, effective AA defense, and better main caliber accuracy than that of Alsace.
German aircraft carrier Max Immelmann, Tier X
A project of a heavy aircraft carrier based on the class "H" battleship's hull. Big, well-armored ship with strong AA.
The ship is an analogue of Manfred von Richthofen, but has a different composition of AA guns and carries skip bombers with HE bombs instead of torpedo bombers.
American cruiser Austin, Tier X
A project of a light cruiser (CL-154), developed at the end of World War II. The main armament is represented with the newest 127-mm universal twin guns in 6 turrets. Torpedo armament consists of 2 five-tube launchers.
Austin may fire HE or SAP shells, and though its "Main Battery Reload Booster" consumable has only 1 charge, it lowers reload time by 75% instead of the standard 50%. The ship has effective AA, additionally enhanced by "Defensive AA Fire" in a separate slot from "Hydroacoustic search".
French battleship Flandre, Tier VIII
Hit points – 75,400. Plating - 32 mm.
Main battery - 3x3 380 mm. Firing range - 20.0 km.
Maximum HE shell damage – 5,400. Chance to cause fire – 36%. HE initial velocity - 830 m/s.
Maximum AP shell damage - 11,900. AP initial velocity - 830 m/s.
Reload time - 33.0 s. 180 degree turn time - 36.0 s. Maximum dispersion - 262 m. Sigma – 1.80.
Secondary Armament:
14x2 100.0 mm, 3x3 152.0 mm. Range - 7.0 km.
AA defense: 6x2 40.0 mm, 6x2 20.0 mm, 14x2 100.0 mm, 3x3 152.0 mm.
AA defense short-range: continuous damage per second - 74, hit probability - 70 %, action zone 0.1-2.0 km;
AA defense mid-range: continuous damage per second - 116, hit probability - 75 %, action zone 0.1-3.5 km;
AA defense long-range: continuous damage per second - 277, hit probability - 75 %, action zone 0.1-5.8 km;
Number of explosions in a salvo - 10, damage within an explosion - 1,400; action zone 3.5-5.8 km.
Maximum speed - 33.5 kt. Turning circle radius - 910 m. Rudder shift time – 16.6 s. Surface detectability – 16.2 km. Air detectability – 12.1 km. Detectability after firing main guns in smoke – 14.9 km.
Available consumables:
Slot 1 - Damage Control Party
Slot 2 - Repair Party
German carrier Max Immelmann, tier X
Hit points – 65,300. Plating - 19 mm.
Secondary Armament:
12x2 105.0 mm, range - 7.2 km.
AA defense: 11x4 30.0 mm, 12x2 105.0 mm.
AA defense short-range: continuous damage per second - 319, hit probability - 95 %, action zone 0.1-3.0 km;
AA defense long-range: continuous damage per second - 235, hit probability - 100 %, action zone 0.1-5.2 km;
Number of explosions in a salvo - 9, damage within an explosion - 1,540; action zone 3.5-5.2 km.
Maximum speed - 32.0 kt. Turning circle radius - 1,200 m. Rudder shift time – 16.4 s. Surface detectability – 14.0 km. Air detectability – 14.2 km.
Available consumables:
Slot 1 - Damage Control Party
Slot 2 - Fighter
Aircraft:
Attack aircraft
Hit points - 1,440, cruising speed - 172.0 knots, size of attacking flight - 3, aircraft per squadron - 9, aircraft restoration time - 82 s, detectability range - 10.0 km, number of aircraft on deck - 14. Rockets in payload - 4, rocket type - AP, maximum rocket damage - 3,100.
Dive bombers
Hit points - 1,530, cruising speed - 174.0 knots, size of attacking flight - 3, aircraft per squadron - 12, aircraft restoration time - 76 s, detectability range - 10.0 km, number of aircraft on deck - 18. Bombs in payload - 1, bomb type - AP, maximum bomb damage - 8,800.
Skip bombers
Hit points - 1,710, cruising speed - 174.0 knots, size of attacking flight - 4, aircraft per squadron - 12, aircraft restoration time - 90 s, detectability range - 10.0 km, number of aircraft on deck - 18. Bombs in payload - 1, bomb type - HE, maximum bomb damage - 12,200.0, armor penetration - 68 mm, chance to cause fire – 69 %
American cruiser Austin, tier X
Hit points – 30,700. Plating - 16 mm.
Main battery - 6x2 127 mm. Firing range - 15.0 km.
Maximum HE shell damage – 1,800. Chance to cause fire – 9%. HE initial velocity - 808 m/s.
Maximum CS shell damage - 2,700. CS initial velocity - 808 m/s.
Reload time - 8.0 s. 180 degree turn time - 4.5 s. Maximum dispersion - 137 м. Sigma – 2.05.
Torpedo tubes - 2x5 533 mm. Maximum damage - 19033. Range - 10.5 km. Speed - 66 kt. Reload time - 106 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.4 km.
AA defense:
6x2 76.2 mm.
6x2 127.0 mm.
AA defense mid-range: continuous damage per second - 347, hit probability - 90 %, action zone 0.1-4.0 km;
AA defense long-range: number of explosions in a salvo - 10, damage within an explosion - 1,820, continuous damage per second - 238, hit probability - 90 %, action zone 0.1-6.0 km;
Maximum speed - 35.0 kt. Turning circle radius - 670 m. Rudder shift time – 7.7 s. Surface detectability – 11.9 km. Air detectability – 7.4 km. Detectability after firing main guns in smoke – 5.2 km.
Available consumables:
Slot 1 - Damage Control Party
Slot 2 - Defensive AA fire
Slot 3 - Main Battery Reload Booster (Duration time 15 s; Main battery reload time -75%; Reload time 125 s; Charges - 1)
Slot 4 - Repair Party
Slot 5 - Hydroacoustic Search
All stats are listed without crew and upgrade modifiers. The stats are subject to change during the testing.