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ST 0.10.2, New ships

British tier VIII cruiser Tiger '59 and German Tier VII cruiser Weimar were added to the game for testing.

 

Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published on our game's website.

British cruiser Tiger '59, tier VIII

One of the last artillery cruisers of the Royal Navy, armed with four 152mm rapid-firing guns in two turrets — the most advanced and powerful multi-purpose guns Britain had in the 1950s. The ship is armed with only AP shells, similar to the researchable British light cruisers, and is equipped with a solid set of consumables: Repair Party, Surveillance Radar, Smoke Generator, and Defensive AA Fire. However, the Tiger lacks torpedo armament. The cruiser stands out for its good maneuverability and small detectability range, but she has a low firing range and weak armor. Due to her arcing ballistics, the Tiger is best suited for firing over islands or out of smokescreens, if the situation permits.

German cruiser Weimar, tier VII

A light cruiser armed with twelve 150mm guns. A variant of the Yorck-class cruiser with modified artillery composition. Weimar's guns have flat ballistics and a high rate of fire. Thanks to her good armor and the availability of the Hydroacoustic Search consumable, the ship feels most comfortable in short- and medium-range battles. She's also equipped with the uncommon for German cruisers "Engine Boost" consumable, which increases the maximum speed of the ship by 15%, helping to quickly reach key positions on the map. Also, 12 torpedoes with a range of 6 km will be very useful in close combat.

 
 Ships' characteristics

British cruiser Tiger ‘59, tier VIII
Hit points – 33,100. Plating - 25 mm.
Main battery - 2x2 152 mm. Firing range - 15.6 km.
Maximum AP shell damage - 3,200. AP initial velocity - 768 m/s.
Reload time - 3.2 s. 180 degree turn time - 4.7 s. Maximum dispersion - 141 m. Sigma – 2.00.

AA defense: 2x2 152.0 mm; 3х2 76.2 mm.

AA defense mid-range: continuous damage per second - 217, hit probability - 90 %, action zone 0.1-4 km;
AA defense long-range: continuous damage per second - 60, hit probability - 90 %, action zone 0.1-6.9 km;

Number of explosions in a salvo - 3, damage within an explosion - 1,750, action zone 3.5 - 6.9 km.

Maximum speed - 30.2 kt. Turning circle radius - 590 m. Rudder shift time – 8.9 s. Surface detectability – 11.7 km. Air detectability – 8.5 km. Detectability after firing main guns in smoke  – 5.5 km.
Available consumables:
Slot 1 - Damage Control Party
Slot 2 - Repair Party 
Slot 3 - Smoke Generator (action time - 15 s; dispersion time - 106 s; reload time - 160 s; charges - 3;)
Slot 4 - Surveillance Radar (action time - 30 s; detection of ships - 10.0 km; reload time - 120 s; Charges - 3)
Slot 5 - Defensive AA fire

 

German cruiser Weimar, tier VII
Hit points – 32,000. Plating - 16 mm.
Main battery - 4x3 150 mm. Firing range - 15.4 km.
Maximum HE shell damage – 1,700. Chance to cause fire – 8%. HE initial velocity - 960 m/s.
Maximum AP shell damage - 3,900. AP initial velocity - 960 m/s.
Reload time - 5.0 s. 180 degree turn time - 23.7 s. Maximum dispersion - 139 m. Sigma – 2.00.

Torpedo tubes - 4x3 533 mm. Maximum damage - 13,700. Range - 6.0 km. Speed - 64 kt. Reload time - 68 s.  Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.3 km.

AA defense: 4x1 20.0 mm; 8x2 20.0 mm; 4x4 20.0 mm; 4x2 105.0 mm.
AA defense short-range: continuous damage per second - 165, hit probability - 85 %, action zone 0.1-2.0 km;
AA defense long-range: continuous damage per second - 91, hit probability - 90 %, action zone 0.1-5.2 km;

Number of explosions in a salvo - 4, damage within an explosion - 1,330, action zone 3.5 - 5.2 km.

Maximum speed - 31.0 kt. Turning circle radius - 650 m. Rudder shift time – 8.8 s. Surface detectability – 13.9 km. Air detectability – 5.9 km. Detectability after firing main guns in smoke  – 7.1 km.
Available consumables:
Slot 1 - Damage Control Party
Slot 2 - Hydroacoustic Search (duration time - 110 s; torpedo detection range - 3.8 km; ship detection range - 5.5 km; reload time - 120 s; Charges - 3)
Slot 2 - Defensive AA fire
Slot 3 - Engine Boost (duration time - 180 s; maximum speed +15%; reload time - 90 s; Charges - 3)
Slot 4 - Fighter

All stats are listed without crew and upgrade modifiers but with the best available modules. The stats are subject to change during testing.