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ST. 0.10.6, new ships

American Tier IX battleship Kearsage, Tier VIII cruiser Rochester and French Tier IX cruiser Carnot have been added to the game for testing.

 

Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published on our game's website.

American battleship Kearsage, Tier IX

A unique design for a powerful battleship hybrid developed in the United States in the second half of the 1930s.

Kearsage is armed with twelve 406-mm guns in four turrets. The battleship has a good firing range and a large amount of HP. According to the original concept, the ship is armed with a squadron of attack aircraft, which is armed with Tiny Tim rockets, has a good amount of HP, a high chance of causing fire, and good armor penetration.

The best tactic on Kearsage is to play at medium range because of her high salvo weight and good concealment.

American cruiser Rochester, Tier VIII

An Oregon City-class heavy cruiser, which differs from her immediate predecessors — the Baltimore class — by her more advanced air defenses.

The cruiser is armed with nine 203 mm guns in three turrets with powerful AP shells. The Rochester has good concealment and is packed with equipment: "Surveillance Radar", "Hydroacoustic Search" and "Defensive AA Fire" are available in different slots. However, her consumables have a reduced number of charges relative to her classmates.

The Rochester will be most effective in the battle for key areas with allied support. And thanks to her high salvo weight and improved ricochet angles, she can effectively deal damage to enemy cruisers and battleships at medium range.

French cruiser Carnot, Tier IX

One of the designs of a superheavy cruiser that preceded the Dunkerque-class battleships.

The Carnot is armed with ten 305-mm guns in three turrets. The ship stands out for her good survivability, nice ballistics, and high cruising speed. She is equipped with a solid selection of consumables: the choice between "Hydroacoustic search" or "Defensive AA Fire" in one slot; and "Fighter", "Spotting Aircraft" or "Engine Boost" in another slot.

The ship is designed for long-range combat, and if necessary, can quickly change flank or take an advantageous position for firing.

Connecticut has been added to test the combat effectiveness of U.S. battleships in close combat. The ship is a Vermont counterpart with reinforced plating and lightweight shells with higher velocity, but lower damage.

 
Ships' parameters

American battleship Kearsarge, Tier IX

Hit points – 84300. Plating - 32 mm.
Main battery - 4x3 406 mm. Firing range - 19.6 km.
Maximum HE shell damage – 5700. HE shell armor penetration - 68 mm. Chance to cause fire – 36%. HE initial velocity - 820 m/s.
Maximum AP shell damage - 13100. AP initial velocity - 701 m/s.
Reload time - 36.0 s. 180 degree turn time - 45.0 s. Maximum dispersion - 256 м. Sigma – 1.90.

Secondary Armament:
14x2 127.0 mm, range  - 7.0 km.
Maximum HE shell damage – 1800. Chance to cause fire – 5%. HE initial velocity - 792 m/s

AA defense: 20x1 20.0 mm., 14x2 127.0 mm., 10x4 40.0 mm.
AA defense short-range: continuous damage per second - 144, hit probability - 70 %, action zone - 2.0 km;
AA defense mid-range: continuous damage per second - 263, hit probability - 75 %, action zone - 3.5 km;
AA defense long-range: continuous damage per second - 245, hit probability - 75 %, action zone - 5.8 km;
Number of explosions in a salvo - 10, damage within an explosion - 1610, action zone 3.5 - 5.8 km.

Maximum speed - 30.0 kt. Turning circle radius - 1050 m. Rudder shift time – 18.4 s. Surface detectability – 16.9 km. Air detectability – 14.0 km. Detectability after firing main guns in smoke  – 16.4 km.

Available consumables:
1 slot - Damage Control Party;
2 slot - Repair Party.

Aircraft:
Attack aircraft
Hit points - 1660, cruising speed - 176.0 knots, size of attacking flight - 3, aircraft per squadron - 3, aircraft restoration time - 120 s, detectability range - 10.0 km, number of aircrafton deck - 3.
Rockets in playload - 3, maximum rocket damage - 5400, armor penetration - 68 mm, chance to cause fire – 33 %.

American cruiser Rochester, Tier VIII

Hit points – 41900. Plating - 27 mm.Fires duration: 30 s.
Main battery - 3x3 203 mm. Firing range - 15.9 km.
Maximum HE shell damage – 2800. HE shell armor penetration - 34 mm. Chance to cause fire – 14%. HE initial velocity - 823 m/s.
Maximum AP shell damage - 5000. AP initial velocity - 762 m/s.
Reload time - 11.5 s. 180 degree turn time - 30.0 s. Maximum dispersion - 142 м. Sigma – 2.00.

Secondary Armament:
6x2 127.0 mm, range  - 6.6 km.
Maximum HE shell damage – 1800. Chance to cause fire – 5%. HE initial velocity - 792 m/s

AA defense: 10x2 76.2 mm., 6x2 127.0 mm.
AA defense mid-range: continuous damage per second - 354, hit probability - 90 %, action zone - 4.0 km;
AA defense long-range: continuous damage per second - 109, hit probability - 90 %, action zone - 5.8 km;
Number of explosions in a salvo - 5, damage within an explosion - 1540, action zone 3.5 - 5.8 km.

Maximum speed - 33.0 kt. Turning circle radius - 750 m. Rudder shift time – 10.5 s. Surface detectability – 12.1 km. Air detectability – 7.2 km. Detectability after firing main guns in smoke  – 6.8 km.

Available consumables:
1 slot - Damage Control Party (Duration time 5 s; Reload time 60 s)
2 slot - Defensive AA Fire (Duration time 40 s; Average AA damage +50%; Damage within the explosion radius of shells fired from medium- and long- range AA defenses 300%; Reload time 80 s; Charges 4)
3 slot - Surveillance Radar (Duration time 25 s; Detection of ships 9.0 km; Reload time 120 s; Charges 2)
4 slot - Hydroacoustic Search (Duration time 100 s; Torpedo detection range 3.5 km; Ship detection range 5.0 km; Reload time 120 s; Charges 2)

French cruiser Carnot, Tier IX

Hit points – 66450. Plating - 25 mm. Fires duration: 60 s.
Main battery - 1x4 305 mm. Firing range - 19.0 km.
Maximum HE shell damage – 4250. HE shell armor penetration - 51 mm. Chance to cause fire – 25%. HE initial velocity - 905 m/s.
Maximum AP shell damage - 8700. AP initial velocity - 870 m/s.
Reload time - 24.0 s. 180 degree turn time - 30.0 s. Maximum dispersion - 208 м. Sigma – 2.05.
Main battery - 2x3 305 mm. Firing range - 19.0 km.
Maximum HE shell damage – 4250. HE shell armor penetration - 51 mm. Chance to cause fire – 25%. HE initial velocity - 905 m/s.
Maximum AP shell damage - 8700. AP initial velocity - 870 m/s.
Reload time - 24.0 s. 180 degree turn time - 30.0 s. Maximum dispersion - 208 м. Sigma – 2.05.

Secondary Armament:
8x2 100.0 mm, range  - 8.0 km.
Maximum HE shell damage – 1400. Chance to cause fire – 5%. HE initial velocity - 855 m/s
4x2 139.0 mm, range  - 8.0 km.
Maximum HE shell damage – 2000. Chance to cause fire – 8%. HE initial velocity - 840 m/s

AA defense: 12x4 40.0 mm., 13x1 20.0 mm., 1x2 20.0 mm., 8x2 100.0 mm.
AA defense short-range: continuous damage per second - 109, hit probability - 85 %, action zone - 2.0 km;
AA defense mid-range: continuous damage per second - 326, hit probability - 90 %, action zone - 3.5 km;
AA defense long-range: continuous damage per second - 140, hit probability - 90 %, action zone - 5.8 km;
Number of explosions in a salvo - 6, damage within an explosion - 1400, action zone 3.5 - 5.8 km.

Maximum speed - 34.5 kt. Turning circle radius - 870 m. Rudder shift time – 14.4 s. Surface detectability – 15.3 km. Air detectability – 10.6 km. Detectability after firing main guns in smoke  – 11.9 km.

Available consumables:
1 slot - Damage Control Party;
2 slot - Hydroacoustic Search / Defensive AA Fire;
3 slot - Fighter / Spotting Aircraft / Engine Boost;
4 slot - Repair Party.

All stats are listed without crew and upgrade modifiers, but with best available modules. The stats are subject to change during the testing.