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PT 0.10.6, balance changes to test ships

We adjusted the parameters of some ships based on testing results. The changes will be applied to Soviet aircraft carriers.

 

Soviet aircraft carrier Chkalov, Tier VIII

  • Added the "Repair" consumable to the standard and skip bombers.

Soviet aircraft carrier Pobeda, Tier VIII

  • Changed the "Engine cooling" consumable on attack aircraft and skip bombers:
    • Action time of the consumable reduced from 10 to 5 s.
    • Number of consumables decreased from 3 to 2.
  • Changed the parameters of the attack aircraft:
    • Machine guns action time increased from 3.9 to 4.9 s.
    • The time it takes to prepare for an attack run reduced from 2.5 to 2.2 s.

Soviet aircraft carrier Admiral Nakhimov, Tier X

  • Changed the parameters of the attack aircraft:
    • Machine guns action time reduced from 6 to 5 s.
    • The time it takes to prepare for an attack run reduced from 3 to 2.2 s.
  • Changed "Engine cooling" consumable on attack aircraft and skip bombers:
    • Action time of the consumable reduced from 10 to 5 s.
    • Number of consumable uses decreased from 3 to 2.

Soviet aircraft carrier Serov, Tier VI

Fixed an error that caused stock torpedo bombers and skip bombers to be more effective than the researchable ones:

  • Stock torpedo bombers:
    • Amount of HP increased from 1,220 to 1,280.
    • Cruise speed reduced from 108 to 99 knots.
  • Stock skip bombers:
    • Amount of HP decreased from 1,710 to 1,140.
  • Researchable torpedo bombers:
    • Amount of HP increased from 1,220 to 1,340.
    • Cruise speed increased from 87 to 108 knots.
    • Aircraft restoration time increased from 67 to 68.
  • Attack preparation time for attack aircraft reduced from 2.5 to 2.2 s.

Soviet aircraft carrier Komsomolets, Tier IV

  • Attack preparation time for attack aircraft reduced from 2.5 to 2.2 s.

Other changes

  • Reduced takeoff time for all squadrons of the Soviet aircraft carries, except "Komsomolets"

Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published on our game's website.