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ST 0.10.7, changes to commander skills

Details of the commander skills changes planned for Update 0.10.7

 

Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published on our game's website.

More than two updates have passed since the last commander skill changes. During this time we collected a lot of feedback and statistical data and, based on it, we both worked on balance and improved or replaced non-popular skills. Some skills also had some new effects added for the purpose of countering submarines, which will become available in Ranked battles starting in Update 0.10.7 

Please note that the names and characteristics of some skills can be changed during testing 

Battleships skills 

 
Line 1

Pyrotechnician

  • Added a bonus: +15% to the fragmentation damage area of main battery and secondary battery shells, as well as HE rockets and bombs, when firing at submarines.  
Line 2

Consumables Enhancements

  • The skill is replaced with "Brisk": increases your ship's speed by 10% while undetected 

Vigilance

  • Added a bonus: +7% to torpedo protection. (Damage reduction)

AA Gunner

  • Added a bonus: +10% damage caused by depth charges 
  • Added an activated effect: Ship consumables reload 5% faster while the ship's AA is active 
Line 3

Added a new skill (instead of Enhanced Anti-Torpedo Protection):

  • Activated effect: -0.5% to the reload time of the Repair Party consumable for each potential damage value received, equal to the ship's total HP.

The name of the skill is currently a WIP

Expert AA Marksman

  • Added a bonus: -15% to the reload time of the Airstrike armament (including the one of anti-submarine defense aircraft)
Line 4

Added a new skill (instead of Brisk):

  • Activated effect: -5% to the main battery reload time and +5% to the dispersion of shells fired by enemies attacking your ship for each active fire set on your ship.

The name of the skill is currently a WIP

Improved Secondary Battery Aiming

  • Added permanent effects:
    • -10% to the secondary battery reload time
    • -10% to the dispersion of secondary battery shells
  • Changed the mechanics of the bonus to the maximum dispersion of secondary battery shells fired at a priority target:
    • Activated effect: the accuracy of the secondary battery on a priority target gradually increases with the continuous firing of the secondary battery. The maximum bonus to the secondary battery from this activated effect is +50%. This can be achieved if the secondary battery was continuously firing for 45 seconds.

If the secondary battery is not firing for 15 seconds, the bonus to accuracy from the activated effect gradually decreases.

When the priority target is changed, the bonus to the accuracy on the new priority target from the activated effect is instantly bumped down to 75% of the accumulated bonus.

Close Quarters Combat

  • Removed the bonus of -10% to the secondary battery reload time

 

Cruisers skills

 

Line 2

Pyrotechnician

  • Added a bonus: +15% to the fragmentation damage area of main battery and secondary battery shells, as well as HE rockets and bombs, when firing at submarines  

Expert AA Marksman

    • Added a bonus: -10% to the reload time of the Airstrike armament (including the one of anti-submarine defense aircraft)
Line 4

Outnumbered

  • Bonus to the main battery accuracy and ship speed is now activated when there are not only more visible enemy ships than allies, but also the same number of them within the firing range of your ship's main battery. The bonus will also be active when there are both no enemy or allied ships within the firing range of your ship's main battery.

AA Gunner

  • Added a bonus: +15% damage caused by depth charges
  • Added an activated effect: Ship consumables reload 10% faster while the ship's AA is active 

 

Destroyers skills

 

Line 2

Pyrotechnician

  • Added a bonus: +15% to the fragmentation damage area of main battery and secondary battery shells when firing at submarines.  

Extra-Heavy AP Shells

  • Added a bonus: +10% damage caused by depth charges

 

Aircraft carriers skills 

 

Line 4

Hidden Menace

  • Added a bonus: -50% to the height which planes have to reach to become invulnerable either after an attack or after recalling them to the carrier by pressing F.

With this skill active, squadrons will reach the height at which they will become invulnerable to AA faster.


With the release of Update 0.10.7, all players will have a 100% discount on the commander skill reset. All the details will be announced later.

Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published on our game's website.

 
FAQ
Question Answer
Will the bonus from the activated effect of the Improved Secondary Battery Aiming skill accumulate if the priority target is not set? Yes, the bonus will start to accumulate once the secondaries start firing, even if the priority target is not set. Once it's set, the bonus will be applied. 
How will the bonus to the accuracy accumulate? 25% bonus from the effect will accumulate in the first 10 seconds of continuous secondary battery firing, and another 25% - in the remaining 35 seconds. Thus a 35% bonus to the accuracy on the priority target the skill used to give before the change will get accumulated in the first 10 seconds of secondary battery firing (25% from the activated effect and 10% from the permanent effect) 
How fast will the bonus reset if secondaries stopped firing? 

The bonus will be reset gradually, from 100% of accumulated bonus zero in 10 seconds 

These values can be changed during testing

If I had only a part of the bonus reset, and then secondaries fired again, will the bonus to the accuracy get accumulated from scratch? No, it's accumulation will resume from the value at which the reset stopped. 
Will the accumulated bonus reset to 75% if the priority target was destroyed, and right after that a new priority target was set? No, if a priority target ship was destroyed, and right after that a new priority target was set, 100% of the accumulated bonus to the accuracy from the activated effect will be saved.