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ST 0.10.8, Bearn and Tulsa

For testing of Update 0.10.8 French Tier VI aircraft carrier Béarn and Tier IX American cruiser Tulsa were added. Now we are ready to announce their concepts and characteristics. 

 

American cruiser Tulsa, Tier IX:

The ship is based on the Oregon City-class cruisers, but has a different artillery layout: six 203-mm guns in three double turrets. They have a fast reload time for the caliber and improved ricochet angles for AP-shells — similar to the U.S. researchable heavy cruisers. The Tulsa also has good air defense and a decent set of consumables: "Repair Party", "Surveillance Radar", and either "Hydroacoustic Search" or "Defensive AA Fire" in one slot.

French aircraft carrier Béarn, Tier VI:

The first aircraft carrier of the French Navy, converted from an unfinished Normandie-class battleship. She had a mixed power system of turbines and steam engines, unique for ships of this class.

The ship squadrons are equipped with powerful Patrol Fighters that are effective against enemy aircraft. They have decent HP pools, a large number of planes in the group, a long action time, and a high number of charges. However, they have a low detection radius of ships. Bearn carries skip-bombers equipped with HE bombs and dive bombers equipped with AP bombs.

 
Ships' characteristics

American cruiser Tulsa, tier IX

Hit points – 42,700. Plating - 27 mm. Fires duration: 30 s.

Main battery - 3x2 203 mm. Firing range - 14.9 km.
Maximum HE shell damage – 2,800. HE shell armor penetration - 34 mm. Chance to cause fire – 14%. HE initial velocity - 823 m/s.
Maximum AP shell damage - 5,000. AP initial velocity - 762 m/s.
Reload time - 5.5 s. 180 degree turn time - 30.0 s. Maximum dispersion - 136 m. Sigma – 2.05.

Secondary Armament:
6x2 127.0 mm, range  - 7.0 km.
Maximum HE shell damage – 1800. Chance to cause fire – 5%. HE initial velocity - 792 m/s

AA defense: 23x1 20.0 mm., 6x2 127.0 mm., 12x4 40.0 mm.
AA defense short-range: continuous damage per second - 203, hit probability - 85 %, action zone - 2.0 km;
AA defense mid-range: continuous damage per second - 326, hit probability - 90 %, action zone - 3.5 km;
AA defense long-range: continuous damage per second - 109, hit probability - 90 %, action zone - 5.8 km;
Number of explosions in a salvo - 5, damage within an explosion - 1610, action zone 3.5 - 5.8 km.

Maximum speed - 33.0 kt. Turning circle radius - 750 m. Rudder shift time – 10.5 s. Surface detectability – 12.1 km. Air detectability – 7.2 km. Detectability after firing main guns in smoke  – 6.8 km.

Available consumables:
Slot 1 - Damage Control Party
Slot 2 - Hydroacoustic Search / Defensive AA Fire
Slot 3 - Surveillance Radar (Duration time 35 s; Detection of ships 9.0 km; Reload time 120 s; Charges 3)
Slot 4 - Repair Party

 

French carrier Bearn, tier VI

Hit points – 44,700. Plating - 19 mm.

Secondary Armament:
8x1 155.0 mm, range  - 5.6 km.
Maximum HE shell damage – 2,200. Chance to cause fire – 11%. HE initial velocity - 870 m/s

AA defense: 8x1 37.0 mm., 6x1 75.0 mm., 6x2 13.2 mm.
AA defense short-range: continuous damage per second - 70, hit probability - 95 %, action zone - 1.5 km;
AA defense mid-range: continuous damage per second - 98, hit probability - 100 %, action zone - 3.0 km;

Maximum speed - 21.5 kt. Turning circle radius - 790 m. Rudder shift time – 12.9 s. Surface detectability – 13.0 km. Air detectability – 9.2 km.

Available consumables:
Slot 1 - Damage Control Party 
Slot 2 - Fighter (Duration time 600 s; number of planes 8; Action radius 3 km; Reload time 40 s; Charges 6)

Aircraft:

Dive bombers
Hit points - 1,490, cruising speed - 123.0 knots, size of attacking flight - 2, aircraft per squadron - 8, aircraft restoration time - 65 s, detectability range - 10.0 km, number of aircrafton deck - 16.
Bombs in playload - 1, bomb type - AP, maximum bomb damage - 6,300.

Skip bombers
Hit points - 1,490, cruising speed - 123.0 knots, size of attacking flight - 2, aircraft per squadron - 8, aircraft restoration time - 65 s, detectability range - 10.0 km, number of aircrafton deck - 16.
Bombs in playload - 1, bomb type - HE, maximum bomb damage - 11,000.0, armor penetration - 68 mm, chance to cause fire – 63 %, skips count - 2.

All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.

Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published on our game's website.