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ST 0.10.9, Novorossiysk

Soviet Tier VI battleship Novorossiysk has been added to the game for testing.

 

Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published on our game's website.

Soviet battleship Novorossiysk, Tier VI:

A modernized version of the Italian battleship Giulio Cesare, which was given to the USSR as reparation after the end of World War II.

The ship is armed with ten 320-mm guns in 2 two-gun turrets and 2 three-gun turrets. The guns stand out for their good rate of fire and accuracy. Novorossiysk has a decent armor, but a relatively low amount of HP and has the distinctive soviet "Fast Damage Control Team" consumable.

 
Ship's characteristics

Hit points – 44,500. Plating - 16 mm.

Main battery - 2x2 and 2x3 320 mm. Firing range - 17.5 km.
Maximum HE shell damage – 4,800. HE shell armor penetration - 55 mm. Chance to cause fire – 35%. HE initial velocity - 830 m/s.
Maximum AP shell damage - 9,700. AP initial velocity - 830 m/s.
Reload time - 28.0 s. 180 degree turn time - 36.0 s. Maximum dispersion - 195 м. Sigma – 1.40.

Secondary Armament:
4x2 100.0 mm, range  - 5.0 km.
Maximum HE shell damage – 1,400. Chance to cause fire – 6%. HE initial velocity - 800 m/s
6x2 120.0 mm, range  - 5.0 km.
Maximum HE shell damage – 1,700. Chance to cause fire – 7%. HE initial velocity - 950 m/s

AA defense: 6x2 37.0 mm., 6x1 37.0 mm., 4x2 100.0 mm.
AA defense mid-range: continuous damage per second - 190, hit probability - 75 %, action zone - 3.5 km;
AA defense long-range: continuous damage per second - 28, hit probability - 75 %, action zone - 4.6 km;
Number of explosions in a salvo - 1, damage within an explosion - 1,050, action zone 3.5 - 4.6 km.

Maximum speed - 27.8 kt. Turning circle radius - 660 m. Rudder shift time – 12.9 s. Surface detectability – 14.7 km. Air detectability – 8.1 km. Detectability after firing main guns in smoke  – 11.7 km.

Available consumables:
1 slot - Fast Damage Control Team 
2 slot - Repair Party

All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.