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ST 0.9.5, unique upgrades update

Please note that all information in the development blog is preliminary and subject to change during testing. Showcased features may or may not end up on the main server. Any final information will be published on our game's website.

 

In version 0.9.5 we're beginning to update unique upgrades in our game. The concept of unique upgrades provides an optional opportunity to mount special, but balanced bonuses compared to standard upgrades.
Changes to unique upgrades are designed to balance their efficiency, but at the same time maintain a unique style for each ship.

Enhanced Armaments (X Yueyang, Slot 5):

  • Bonus which reduces main battery reload time was increased from 10 to 15%;
  • Penalty to the action time of consumables was removed;
  • Bonus which increases the action time of the "Surveillance Radar" consumable by 20% was added;
  • Bonus which increases the smoke screen dispersion time by 20% was added;
  • Bonus which reduced torpedo tubes reload time was removed.

The older version of this upgrade was unpopular because of low competitiveness with other upgrades in the slot. The new variant of the upgrade offers more aggressive gameplay with an accent on consumables and main battery instead of the concealment upgrade which involves a safe playstyle.

Heavyweight Artillery (X Khabarovsk, Slot 5):

  • The penalty which reduced main turret traverse speed was removed;
  • Bonus to the main battery firing range was increased from 8 to 10%;
  • The 20% penalty to the action time of consumables was added

Now the upgrade emphasizes even more the aggressive main battery play style, but in return with decreases the efficiency of consumables.

Enhanced Countermeasures (X Worcester, Slot 6):

  • The upgrade was moved from Slot 5 to Slot 6;
  • All bonuses to consumables action time were removed;
  • Bonus which reduces the priority AA sector reload time by 20% was added;
  • Bonus which reduces the reload time of ship's consumables by 20% was added;
  • Bonus which inreases the number of all consumables by 1 was added.

The upgrade was moved from Slot 5 to Slot 6 thus avoiding competition with upgrades which grant bonuses to maneuverability and concealment. The new parameters of the upgrade will emphasize the ship's role as a universal cruiser capable of completing various tasks.

Enhanced Propulsion (X Des Moines, Slot 5):

  • The upgrade was moved from Slot 6 to Slot 5;
  • Penalty to the action time of "Surveillance Radar" consumable was removed.

The upgrade was too effective. In order not to deprive the upgrade of its unique features, we moved it to Slot 5, thus putting a choice between maneuverability and concealment of the cruiser.

Increased Firing Elevation of Artillery (X Henri IV, Slot 5):

  • Bonus to the main battery reload time was reduced from 12 to 10%;
  • Bonus to the firing range reduced from +8% to +5%.

Enhanced Main Armaments (X Großer Kurfürst, Slot 6):

  • Bonus to main battery reload time was reduced from 15 to 10%;
  • Penalty to main turrets traverse speed was removed.

Enhanced Damage Control System (X Montana, Slot 5):

  • Bonus which reduces fire extinguishing time was reduced from 15 to 10%;
  • Bonus which reduces flooding recovery time was reduced from 30 to 10%.

Additional Main Battery Loader (X République, Slot 6):

  • Penalty to main turrets traverse speed was removed.

Accelerated Torpedo Tube Reload (X Shimakaze, Slot 6):

  • The penalty which reduced torpedo tubes traverse speed was reduced from 80 to 70%.

Concerning Henri IV, Großer Kurfürst, Montana, Republique, and Shimakaze, balance changes designed to compensate for the excessive or insufficient effectiveness of their unique upgrades were made.

In the following updates, we will continue working on unique upgrades for other ships.

Please note that all information in the development blog is preliminary and subject to change during testing. Showcased features may or may not end up on the main server. Any final information will be published on our game's website.