Pan-Asian researchable Tier V-X cruisers, as well as Tier IX Pan-Asian cruiser Dalian have been added to the game for testing.
Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published on our game's website.
Researchable Pan-Asian cruisers will be added to the game for testing:
- Tier V Chung King
- Tier VI Rahmat
- Tier VII Chumphon
- Tier VIII Harbin
- Tier IX Sejong
- Tier X Jinan
The Tier V-VII ships were developed on the basis of real British and American ships.
Harbin is a small cruiser project that was being developed in the USSR at the turn of the 1930-1940s.
The Tier IX and X cruisers are variants of light cruiser projects developed in the United States during World War II.
The ships of the new branch are distinguished by their small-caliber guns, high rate of fire, and powerful deep-water torpedoes, but rather low survivability.
All cruisers have a Smoke Generator consumable with a reduced reload time and, starting from Tier VI - Defensive AA Fire consumable.
Tier VIII-X ships are equipped with the Torpedo Reload Booster and, starting from Tier IX, the Repair Party consumable.
Pan-Asian cruiser Dalian, Tier IX:
A variant of a small cruiser project developed in the USSR featuring dual-purpose artillery (MK-6) with the enhanced anti-submarine armament of the post-war period.
The ship is armed with ten 130mm guns in five turrets with flat shell ballistics and four triple torpedo tubes with standard torpedoes, unlike researchable Pan-Asian cruisers. Dalian is equipped with a Smoke Generator with short reload time, Repair party and Hydroaccoustic Search, and also has a decent concealment. However, the ship has weak armor and a high-placed citadel.
Pan-Asian cruiser Chung King, tier V
Hit points – 22600. Plating - 10 mm.
Main battery - 3x2 152 mm. Firing range - 12.0 km.
Maximum HE shell damage – 2100. HE shell armor penetration - 25 mm. Chance to cause fire – 9%. HE initial velocity - 841 m/s. Maximum AP shell damage - 3100. AP initial velocity - 841 m/s. Reload time - 7.5 s. 180 degree turn time - 25.7 s. Maximum Dispersion - 116 м. Sigma – 2.05.
Torpedo tubes - 2x3 533 mm. Maximum damage - 15800. Range - 9.5 km. Speed - 61 kt. Reload time - 85 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 0.8 km.
AA defense: 2x4 40.0 mm., 2x1 20.0 mm., 3x2 20.0 mm., 4x2 102.0 mm.
AA defense short-range: continuous damage per second - 70, hit probability - 85 %, action zone - 2.0 km;
AA defense mid-range: continuous damage per second - 63, hit probability - 90 %, action zone - 2.5 km;
AA defense long-range: continuous damage per second - 60, hit probability - 90 %, action zone - 5.8 km;
Number of explosions in a salvo - 2, damage within an explosion - 1050, action zone 3.5 - 5.8 km.
Maximum speed - 32.2 kt. Turning circle radius - 570 m. Rudder shift time – 6.4 s. Surface detectability – 10.3 km. Air detectability – 6.4 km. Detectability after firing main guns in smoke – 4.6 km.
Available consumables:
1 slot - Damage Control Party
2 slot - Smoke Generator (Action time 30 s; Smoke screen dispersion time 70 s; Action Radius 450.0 m; Reload time 100 s; Charges 3)
Pan-Asian cruiser Rahmat, tier VI
Hit points – 23600. Plating - 10 mm.
Main battery - 5x2 113 mm. Firing range - 12.5 km.
Maximum HE shell damage – 1600. HE shell armor penetration - 19 mm. Chance to cause fire – 7%. HE initial velocity - 746 m/s. Maximum AP shell damage - 2100. AP initial velocity - 746 m/s. Reload time - 5.2 s. 180 degree turn time - 9.0 s. Maximum dispersion - 119 м. Sigma – 2.05.
Torpedo tubes - 2x3 533 mm. Maximum damage - 15800. Range - 9.5 km. Speed - 61 kt. Reload time - 72 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 0.8 km.
AA defense: 4x1 40.0 mm., 5x1 20.0 mm., 2x2 40.0 mm., 5x2 113.0 mm.
AA defense short-range: continuous damage per second - 42, hit probability - 85 %, action zone - 2.0 km;
AA defense mid-range: continuous damage per second - 158, hit probability - 90 %, action zone - 3.5 km;
AA defense long-range: continuous damage per second - 63, hit probability - 90 %, action zone - 5.8 km;
Number of explosions in a salvo - 2, damage within an explosion - 1190, action zone 3.5 - 5.8 km.
Maximum speed - 32.3 kt. Turning circle radius - 580 m. Rudder shift time – 6.5 s. Surface detectability – 10.3 km. Air detectability – 6.4 km. Detectability after firing main guns in smoke – 4.3 km.
Available consumables:
1 slot - Damage Control Party
2 slot - Defensive AA Fire
3 slot - Smoke Generator (Action time 30 s; Smoke screen dispersion time 70 s; Action Radius 450.0 m; Reload time 100 s; Charges 3)
Pan-Asian cruiser Chumphon, tier VII
Hit points – 26400. Plating - 10 mm.
Main battery - 6x2 127 mm. Firing range - 12.7 km.
Maximum HE shell damage – 1800. HE shell armor penetration - 21 mm. Chance to cause fire – 5%. HE initial velocity - 792 m/s. Maximum AP shell damage - 2100. AP initial velocity - 792 m/s. Reload time - 6.2 s. 180 degree turn time - 7.2 s. Maximum dispersion - 121 м. Sigma – 2.05.
Torpedo tubes - 2x4 533 mm. Maximum damage - 16600. Range - 9.5 km. Speed - 62 kt. Reload time - 90 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 0.7 km.
AA defense: 8x2 40.0 mm., 6x2 127.0 mm.
AA defense mid-range: continuous damage per second - 168, hit probability - 90 %, action zone - 3.5 km;
AA defense long-range: continuous damage per second - 130, hit probability - 90 %, action zone - 5.8 km;
Number of explosions in a salvo - 5, damage within an explosion - 1470, action zone 3.5 - 5.8 km.
Maximum speed - 32.5 kt. Turning circle radius - 610 m. Rudder shift time – 7.2 s. Surface detectability – 10.6 km. Air detectability – 6.5 km. Detectability after firing main guns in smoke – 4.4 km.
Available consumables:
1 slot - Damage Control Part
2 slot - Defensive AA Fire
3 slot - Smoke Generator (Action time 30 s; Smoke screen dispersion time 70 s; Action Radius 450.0 m; Reload time 100 s; Charges 3)
Pan-Asian cruiser Harbin, tier VIII
Hit points – 26500. Plating - 16 mm.
|Main battery - 5x2 130 mm. Firing range - 13.0 km.
Maximum HE shell damage – 1900. HE shell armor penetration - 22 mm. Chance to cause fire – 7%. HE initial velocity - 870 m/s. Maximum AP shell damage - 2500. AP initial velocity - 870 m/s. Reload time - 5.2 s. 180 degree turn time - 18.6 s. Maximum dispersion - 123 м. Sigma – 2.05.
Torpedo tubes - 4x3 533 mm. Maximum damage - 17900. Range - 10 km. Speed - 62 kt. Reload time - 145 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 0.8 km.
AA defense: 5x2 130.0 mm., 4x4 37.0 mm., 8x2 20.0 mm., 10x2 37.0 mm.
AA defense short-range: continuous damage per second - 105, hit probability - 85 %, action zone - 2.0 km;
AA defense mid-range: continuous damage per second - 252, hit probability - 90 %, action zone - 3.5 km;
AA defense long-range: continuous damage per second - 84, hit probability - 90 %, action zone - 6.0 km;
Number of explosions in a salvo - 4, damage within an explosion - 1540, action zone 3.5 - 6.0 km.
Maximum speed - 33.4 kt. Turning circle radius - 660 m. Rudder shift time – 6.9 s. Surface detectability – 12.0 km. Air detectability – 7.4 km. Detectability after firing main guns in smoke – 5.4 km.
Available consumables:
1 slot - Damage Control Party
2 slot - Defensive AA Fire
3 slot - Torpedo Reload Booster (Duration time 1 s; Torpedo reload time 8 s; Reload time 240 s; Charges 3)
4 slot - Smoke Generator (Duration time 30 s; Duration time 70 s; Radius 450.0 m; Reload time 100 s; Charges 3)
Pan-Asian cruiser Sejong, tier IX
Hit points – 29800. Plating - 16 mm.
Main battery - 6x2 127 mm. Firing range - 13.3 km.
Maximum HE shell damage – 1800. HE shell armor penetration - 21 mm. Chance to cause fire – 9%. HE initial velocity - 808 m/s. Maximum AP shell damage - 2100. AP initial velocity - 808 m/s. Reload time - 5.2 s. 180 degree turn time - 4.5 s. Maximum dispersion - 124 м. Sigma – 2.05.
Torpedo tubes - 4x4 533 mm. Maximum damage - 17900. Range - 12 km. Speed - 67 kt. Reload time - 145 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 0.8 km.
AA defense: 20x2 20.0 mm., 8x2 76.2 mm., 6x2 127.0 mm.
AA defense short-range: continuous damage per second - 238, hit probability - 85 %, action zone - 2.0 km;
AA defense mid-range: continuous damage per second - 270, hit probability - 90 %, action zone - 4.0 km;
AA defense long-range: continuous damage per second - 175, hit probability - 90 %, action zone - 6.0 km;
Number of explosions in a salvo - 10, damage within an explosion - 1750, action zone 3.5 - 6.0 km.
Maximum speed - 33.0 kt. Turning circle radius - 670 m. Rudder shift time – 7.7 s. Surface detectability – 12.3 km. Air detectability – 7.4 km. Detectability after firing main guns in smoke – 5.5 km.
Available consumables:
1 slot - Damage Control Party
2 slot - Defensive AA Fire
3 slot - Torpedo Reload Booster (Duration time 1 s; Torpedo reload time 8 s; Reload time 240 s; Charges 3)
4 slot - Repair Party (Duration time 28 s; HP per second 149.0; Reload time 80 s; Charges 3)
5 slot - Smoke Generator (Duration time 30 s; Duration time 70 s; Radius 450.0 m; Reload time 100 s; Charges 3)
Pan-Asian cruiser Jinan, tier X
Hit points – 30700. Plating - 16 mm.
Main battery - 5x2 127 mm. Firing range - 13.5 km.
Maximum HE shell damage – 1800. HE shell armor penetration - 21 mm. Chance to cause fire – 9%. HE initial velocity - 808 m/s. Maximum AP shell damage - 2100. AP initial velocity - 808 m/s. Reload time - 3.8 s. 180 degree turn time - 4.5 s. Maximum dispersion - 126 м. Sigma – 2.05.
Torpedo tubes - 4x5 533 mm. Maximum damage - 17900. Range - 13.5 km. Speed - 69 kt. Reload time - 133 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 0.8 km.
AA defense: 7x2 76.2 mm., 5x2 127.0 mm.
AA defense mid-range: continuous damage per second - 403, hit probability - 90 %, action zone - 4.0 km;
AA defense long-range: continuous damage per second - 200, hit probability - 90 %, action zone - 6.0 km;
Number of explosions in a salvo - 8, damage within an explosion - 1820, action zone 3.5 - 6.0 km.
Maximum speed - 35.0 kt. Turning circle radius - 670 m. Rudder shift time – 7.7 s. Surface detectability – 12.5 km. Air detectability – 7.4 km. Detectability after firing main guns in smoke – 5.7 km.
Available consumables:
1 slot - Damage Control Party
2 slot - Defensive AA Fire
3 slot - Torpedo Reload Booster (Duration time 1 s; Torpedo reload time 8 s; Reload time 240 s; Charges 3)
4 slot - Repair Party (Duration time 28 s; HP per second 153.5; Reload time 80 s; Charges 3)
5 slot - Smoke Generator (Duration time 30 s; Duration time 70 s; Radius 450.0 m; Reload time 100 s; Charges 3)
Pan-Asian cruiser Dalian, tier IX
Hit points – 27400. Plating - 16 mm.
Main battery - 5x2 130 mm. Firing range - 13.5 km.
Maximum HE shell damage – 1800. HE shell armor penetration - 22 mm. Chance to cause fire – 8%. HE initial velocity - 950 m/s.
Maximum AP shell damage - 2600. AP initial velocity - 950 m/s.
Reload time - 4.5 s. 180 degree turn time - 9.0 s. Maximum dispersion - 126 м. Sigma – 2.05.
Torpedo tubes - 4x3 533 mm. Maximum damage - 15100. Range - 10.0 km. Speed - 60 kt. Reload time - 90 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.2 km.
AA defense: 5x2 130.0 mm., 10x4 25.0 mm., 4x2 57.0 mm.
AA defense short-range: continuous damage per second - 172, hit probability - 85 %, action zone - 3.1 km;
AA defense mid-range: continuous damage per second - 119, hit probability - 90 %, action zone - 4.0 km;
AA defense long-range: continuous damage per second - 168, hit probability - 90 %, action zone - 6.0 km;
Number of explosions in a salvo - 7, damage within an explosion - 1750, action zone 3.5 - 6.0 km.
Maximum speed - 33.4 kt. Turning circle radius - 660 m. Rudder shift time – 6.9 s. Surface detectability – 11.3 km. Air detectability – 7.4 km. Detectability after firing main guns in smoke – 4.9 km.
Available consumables:
1 slot - Damage Control Party
2 slot - Repair Party
3 slot - Hydroacoustic Search (Duration time 100 s; Torpedo detection range 3.5 km; Ship detection range 5.0 km; Reload time 120 s; Charges 3)
4 slot - Smoke Generator (Duration time 30 s; Duration time 70 s; Radius 450.0 m; Reload time 100 s; Charges 3)
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published on our game's website.