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ST 0.10.10, superships characteristics

We'd like to share details on the characteristics of superships Satsuma, Hannover, Conde, Annapolis, Zorkiy, and Yamagiri, as well as the settings of their unique mechanics. 

 

Japanese superbattleship Satsuma

A project based on Yamato with reinforced primary armament—510 mm guns in four twin-gun turrets.

German superbattleship Hannover

A version of the H-42 project with 483 mm guns in four twin-gun turrets and her secondary battery replaced with dual-purpose artillery with a caliber of 128 mm.

The Unique feature for Satsuma and Hannover will be "Combat Instructions". It allows you to have a temporary enhancement to the characteristics of the ship in battle. Satsuma gains main battery accuracy, while Hannover gets a boost to secondary battery range and decreased main battery reload time.

The bonus can be activated only after successful gun adjustment firing. The bonus is not activated automatically, but by pressing the "F" key. This will allow players to apply the power-up bonus at the most optimal moment.

French supercruiser Conde

A large heavy cruiser armed with twelve 240 mm guns housed in quad-gun turrets. The ship's air defenses are represented by both post-war dual-purpose guns and dedicated AA weapon systems.

American supercruiser Annapolis

A project that embodies the development of the Des Moines-class heavy cruisers. The key distinctive features that set her apart from her prototype are her larger dimensions and increased firepower, the latter of which was achieved by arming the ship with an additional main battery turret.

Soviet superdestroyer "Zorkiy"

A project for a high-speed armored flotilla leader. She is armed with dual-purpose guns and dedicated AA guns designed in the U.S.S.R. in the early 1950s, with their designs having drawn upon lessons learned in war.

The unique feature of Conde, Annapolis, and "Zorkiy" will be: "Alternative firing mode: Burst Fire". In this mode, each individual turret automatically fires off several shells with a short interval between salvos and then goes on a long reload. When the mode is activated, the characteristics of the guns or shells change depending on the ship.

Japanese superdestroyer Yamagiri

A large, fast destroyer equipped with dual-purpose main guns and powerful torpedo armament comprising three sextuple-tube torpedo launchers.

The unique feature of the ship will be "Alternate Torpedoes". Yamagiri is armed with two types of torpedoes that can be switched between in battle. The torpedoes differ by parameters such as range, speed, and damage.

 
Characteristics of ships and settings of their unique mechanics

Japanese superbattleship Satsuma

Hit points – 119,200. Fore- and aft-end plating - 32 mm.

Main battery - 4x2 510 mm. Firing range - 27.0 km.

Maximum HE shell damage – 8,100. HE shell armor penetration - 85 mm. Chance to cause fire – 40%. HE initial velocity - 765 m/s. Maximum AP shell damage - 19,400. AP initial velocity - 765 m/s. Reload time - 32.0 s. 180 degree turn time - 60.0 s. Maximum dispersion - 278 m. Sigma – 2.10.

Secondary Armament:
4x2 203.0 mm, range  - 7.3 km.
Maximum HE shell damage – 3300. Chance to cause fire – 17%. HE initial velocity - 840 m/s
14x2 100.0 mm, range  - 7.3 km.
Maximum HE shell damage – 1700. Chance to cause fire – 6%. HE initial velocity - 1000 m/s

AA defense: 20x2 40.0 mm., 30x3 25.0 mm., 14x2 100.0 mm.
AA defense short-range: continuous damage per second - 196, hit probability - 85 %, action zone - 2.5 km;
AA defense mid-range: continuous damage per second - 371, hit probability - 75 %, action zone - 3.5 km;
AA defense long-range: continuous damage per second - 161, hit probability - 75 %, action zone - 5.8 km;
Number of explosions in a salvo - 7, damage within an explosion - 1400, action zone 3.5 - 5.8 km.

Maximum speed - 27.0 kt. Turning circle radius - 1020 m. Rudder shift time – 22.4 s. Surface detectability – 18.5 km. Air detectability – 15.2 km. Detectability after firing main guns in smoke  – 21.5 km.

Available consumables:
Slot 1 - Damage Control Party 
Slot 2 - Repair Party 
Slot 3 - Fighter / Spotting Aircraft 

Combat Instructions settings:

  • Maximum main battery shells dispersion: -35%
  • Action time: 50 s.
  • Required number of successful salvos: 12

German superbattleship Hannover

Hit points – 126,500. Fore- and aft-end plating - 32 mm.

Main battery - 4x2 483 mm. Firing range - 21.4 km.
Maximum HE shell damage – 5,500. HE shell armor penetration - 121 mm. Chance to cause fire – 39%. HE initial velocity - 810 m/s. Maximum AP shell damage - 17,300. AP initial velocity - 810 m/s. Reload time - 30.0 s. 180 degree turn time - 40.0 s. Maximum dispersion - 274 m. Sigma – 1.80.

Secondary Armament:
16x2 128.0 mm, range  - 8.3 km.
Maximum HE shell damage – 1500. Chance to cause fire – 5%. HE initial velocity - 900 m/s

AA defense: 16x2 128.0 mm., 8x2 30.0 mm., 6x4 30.0 mm., 4x2 55.0 mm., 8x1 55.0 mm.
AA defense short-range: continuous damage per second - 315, hit probability - 70 %, action zone - 3.0 km;
AA defense mid-range: continuous damage per second - 375, hit probability - 75 %, action zone - 4.0 km;
AA defense long-range: continuous damage per second - 221, hit probability - 75 %, action zone - 6.0 km;
Number of explosions in a salvo - 9, damage within an explosion - 1610, action zone 3.5 - 6.0 km.

Maximum speed - 30.0 kt. Turning circle radius - 1170 m. Rudder shift time – 21.0 s. Surface detectability – 19.1 km. Air detectability – 16.3 km. Detectability after firing main guns in smoke  – 21.4 km.

Available consumables:
Slot 1 - Damage Control Party 
Slot 2 - Repair Party 
Slot 3 - Fighter / Spotting Aircraft
Slot 4 - Hydroacoustic Search (Duration time 120 s; Torpedo detection range 4.0 km; Ship detection range 6.0 km; Reload time 120 s; Charges 3)

Combat Instructions settings:

In 0.10.10 the settings of the mechanics will change:

  • Secondary battery accuracy bonus removed
  • Bonus to secondary battery reload time increased from -7,5% to -20%

New settings:

  • Secondary battery firing range: +12%
  • Secondary battery reload time: -20%
  • Action time: 50 s.
  • Required number of successful salvos: 16

French supercruiser Conde

Hit points – 63,000. Plating - 25 mm.Fires duration: 30 s.

Main battery - 3x4 240 mm. Firing range - 19.5 km.
Maximum HE shell damage – 3,400. HE shell armor penetration - 40 mm. Chance to cause fire – 22%. HE initial velocity - 845 m/s. Maximum AP shell damage - 6,200. AP initial velocity - 845 m/s. Reload time - 14.5 s. 180 degree turn time - 32.7 s. Maximum dispersion - 168 m. Sigma – 2.05.

Torpedo tubes - 2x4 550 mm. Maximum damage - 14833. Range - 9.0 km. Speed - 60 kt. Reload time - 110 s.  Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.3 km.

Secondary Armament:
8x2 127.0 mm, range  - 8.3 km.
Maximum HE shell damage – 1800. Chance to cause fire – 9%. HE initial velocity - 808 m/s

AA defense: 8x2 57.0 mm., 8x2 127.0 mm.
AA defense mid-range: continuous damage per second - 343, hit probability - 90 %, action zone - 3.8 km;
AA defense long-range: continuous damage per second - 147, hit probability - 90 %, action zone - 6.0 km;
Number of explosions in a salvo - 6, damage within an explosion - 1680, action zone 3.5 - 6.0 km.
Maximum speed - 34.5 kt. Turning circle radius - 840 m. Rudder shift time – 11.8 s. Surface detectability – 16.6 km. Air detectability – 9.9 km. Detectability after firing main guns in smoke  – 11.6 km.

Available consumables:
Slot 1 - Damage Control Party
Slot 2 - Hydroacoustic Search / Defensive AA Fire
Slot 3 - Engine Boost (Duration time 180 s; Maximum speed +20%; Reload time 90 s; Charges 3)
Slot 4 - Repair Party (Duration time 28 s; HP per second 315.0; Reload time 80 s; Charges 3)
Slot 5 - Main Battery Reload Booster (Duration time 15 s; Main battery recharge time -50%; Reload time 80 s; Charges 4)

Alternative firing mode settings:

  • Maximum main battery shells dispersion: +25%
  • Reload time: 40 s.
  • Interval between shots: 1 s.
  • Number of salvos in a firing sequence: 3

American supercruiser Annapolis

Hit points – 56,000. Plating - 27 mm.Fires duration: 30 s.

Main battery - 4x3 203 mm. Firing range - 16.2 km.
Maximum HE shell damage – 2,800. HE shell armor penetration - 34 mm. Chance to cause fire – 14%. HE initial velocity - 823 m/s. Maximum AP shell damage - 5,000. AP initial velocity - 762 m/s. Reload time - 6.1 s. 180 degree turn time - 30.0 s. Maximum dispersion - 145 m. Sigma – 2.05.

Secondary Armament:
6x2 127.0 mm, range  - 7.3 km.
Maximum HE shell damage – 1,800. Chance to cause fire – 9%. HE initial velocity - 808 m/s

AA defense: 10x2 76.2 mm., 6x2 127.0 mm.
AA defense mid-range: continuous damage per second - 560, hit probability - 90 %, action zone - 4.0 km;
AA defense long-range: continuous damage per second - 231, hit probability - 90 %, action zone - 6.0 km;
Number of explosions in a salvo - 10, damage within an explosion - 1820, action zone 3.5 - 6.0 km.

Maximum speed - 33.0 kt. Turning circle radius - 860 m. Rudder shift time – 12.1 s. Surface detectability – 14.0 km. Air detectability – 9.6 km. Detectability after firing main guns in smoke  – 8.3 km.

Available consumables:
Slot 1 - Damage Control Party 
Slot 2 - Hydroacoustic Search / Defensive AA Fire
Slot 3 - Surveillance Radar (Duration time 40 s; Detection of ships 10.0 km; Reload time 120 s; Charges 3)
Slot 4 - Repair Party (Duration time 28 s; HP per second 280.0; Reload time 80 s; Charges 3)

Alternative firing mode settings:

  • Maximum main battery shells dispersion: -25%
  • Reload time: 40 s.
  • Interval between shots: 1.5 s.
  • Number of salvos in a firing sequence: 2

Soviet superdestroyer Zorkiy

Hit points – 23,600. Plating - 19 mm.

Main battery - 4x2 130 mm. Firing range - 12.3 km.
Maximum HE shell damage – 1,800. HE shell armor penetration - 22 mm. Chance to cause fire – 8%. HE initial velocity - 950 m/s.
Maximum AP shell damage - 2,600. AP initial velocity - 950 m/s. Reload time - 5.0 s. 180 degree turn time - 9.0 s. Maximum dispersion - 107 m. Sigma – 2.00.

Torpedo tubes - 2x5 533 mm. Maximum damage - 14,400. Range - 8.0 km. Speed - 60 kt. Reload time - 131 s.  Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.2 km.

AA defense: 4x2 130.0 mm., 2x4 25.0 mm., 4x2 57.0 mm.
AA defense short-range: continuous damage per second - 35, hit probability - 95 %, action zone - 3.1 km;
AA defense mid-range: continuous damage per second - 126, hit probability - 100 %, action zone - 4.0 km;
AA defense long-range: continuous damage per second - 140, hit probability - 100 %, action zone - 6.0 km;

Number of explosions in a salvo - 6, damage within an explosion - 1820, action zone 3.5 - 6.0 km.
Maximum speed - 43.0 kt. Turning circle radius - 760 m. Rudder shift time – 8.0 s. Surface detectability – 10.0 km. Air detectability – 4.0 km. Detectability after firing main guns in smoke  – 4.1 km.

Available consumables:
Slot 1 - Damage Control Party 
Slot 2 - Repair Party 
Slot 2 - Smoke Generator (Duration time 20 s; Duration time 97 s; Radius 450.0 m; Reload time 160 s; Charges 3)
Slot 3 - Engine Boost (Duration time 120 s; Maximum speed +8%; Reload time 120 s; Charges 3)

Alternative firing mode settings:

  • Maximum main battery shells dispersion: +25%
  • Main battery HE shells penetration +25%
  • Reload time: 40 s.
  • Interval between shots: 0.8 s.
  • Number of salvos in a firing sequence: 4

Japanese superdestroyer Yamagiri

Hit points – 22,200. Plating - 19 mm.

Main battery - 3x2 127 mm. Firing range - 12.1 km.
Maximum HE shell damage – 2,150. HE shell armor penetration - 21 mm. Chance to cause fire – 9%. HE initial velocity - 915 m/s. Maximum AP shell damage - 2,200. AP initial velocity - 915 m/s. Reload time - 5.0 s. 180 degree turn time - 10.0 s. Maximum dispersion - 105 m. Sigma – 2.00.

Torpedo tubes - 3x6 610 mm. Maximum damage - 23,767. Range - 12.0 km. Speed - 67 kt. Reload time - 164 s.  Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.7 km.

Alternate torpedoes characteristics:

Maximum damage - 20,967. Range - 20.0 km. Speed - 62 kt. Reload time - 164 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 2.5 km. Torpedo type shifting time: 20 s.

AA defense: 5x2 40.0 mm., 6x1 25.0 mm., 3x2 127.0 mm.
AA defense short-range: continuous damage per second - 28, hit probability - 95 %, action zone - 2.5 km;
AA defense mid-range: continuous damage per second - 112, hit probability - 100 %, action zone - 3.5 km;
AA defense long-range: continuous damage per second - 63, hit probability - 100 %, action zone - 5.8 km;
Number of explosions in a salvo - 3, damage within an explosion - 1610, action zone 3.5 - 5.8 km.

Maximum speed - 39.5 kt. Turning circle radius - 800 m. Rudder shift time – 4.8 s. Surface detectability – 7.4 km. Air detectability – 4.1 km. Detectability after firing main guns in smoke  – 2.8 km.

Available consumables:
Slot 1 - Damage Control Party 
Slot 2 - Smoke Generator (Duration time 20 s; Duration time 97 s; Radius 450.0 m; Reload time 160 s; Charges 3)
Slot 3 - Engine Boost (Duration time 120 s; Maximum speed +8%; Reload time 120 s; Charges 3)

 

All stats are listed without crew and upgrade modifiers. The stats are subject to change during the testing.

Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published on our game's website.