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Closed test 0.11.1, characteristics of supercarriers, and Hornet

Details about the concept and settings of Hornet, as well as the characteristics of supercarriers Eagle and United States. 

 

American supercarrier United States

The lead ship of a new design of supercarriers that was laid down in 1949 but was never completed. Our developers have recreated her in the game as a fleet strike carrier with necessary alterations to the ship's layout design and equipment.

British supercarrier Eagle

An aircraft carrier initially laid down as one of the Audacious-class warships. The carrier was completed to the specifications of a substantially altered project, and she was later given an extensive modernization that allowed her to carry and operate the most advanced deck-based aircraft of the 1950s, including jet aircraft.

The main feature of supercarriers — the availability of both standard and tactical squadrons. More details about the new squadron type can be found in our Development Blog: https://blog.worldofwarships.com/blog/262

Both supercarriers will have three types of tactical squadrons consisting of jet planes: attack aircraft, torpedo bombers and dive bombers.

American aircraft carrier Hornet, Tier VIII

One of the Yorktown-class aircraft carriers — successful, well-balanced ships that defined the development of aircraft carriers in the US Navy in the 1940s. 

The ship's main strike force is torpedo bombers, similar to Ranger's researchable ones, and bombers similar to the stock ones of Lexington, but armed with AP bombs. Hornet's bombers and torpedo bombers have a large number of planes per squadron and per attacking flight.

The key feature of Hornet is the availability of a tactical squadron of bombers. It serves as an auxiliary weapon and consists of a single attacking flight, which takes a significant time to prepare. The squadron doesn't return to the carrier's deck after the attack, and is restored by the whole flight at once. 

The ship's tactical squadron consists of powerful B-25 bombers which Hornet carried historically for the Doolittle raid. The squadron has a large attacking flight size and many bombs per plane. 

 
Ships' characteristics

American supercarrier United States

Hit points – 78200. Plating - 19 mm.

Secondary Armament:
8x2 127.0 mm, range  - 7.3 km. Maximum HE shell damage – 1800. Chance to cause fire – 9%. HE initial velocity - 808 m/s

AA defense: 20x2 20.0 mm., 8x2 76.2 mm., 8x2 127.0 mm.

AA defense short-range: continuous damage per second - 203, hit probability - 95 %, action zone - 2.0 km;
AA defense mid-range: continuous damage per second - 445, hit probability - 100 %, action zone - 4.0 km;
AA defense long-range: continuous damage per second - 308, hit probability - 100 %, action zone - 6.0 km;
Number of explosions in a salvo - 11, damage within an explosion - 1820, action zone 3.5 - 6.0 km.

Maximum speed - 33.0 kt. Turning circle radius - 1420 m. Rudder shift time – 19.7 s. Surface detectability – 17.8 km. Air detectability – 22.5 km.

Available consumables:
1 slot - Damage Control Party
2 slot - Fighter

Standard squadrons

Attack aircraft
Hit points - 1590, cruising speed - 176.0 knots, size of attacking flight - 3, aircraft per squadron - 9, aircraft restoration time - 94 s, detectability range - 10.0 km, number of aircraft on deck - 14.
Rockets in payload - 10, maximum rocket damage - 2000, armor penetration - 33 mm, chance to cause fire – 7 %.

Dive bombers

Hit points - 2150, cruising speed - 131.0 knots, size of attacking flight - 3, aircraft per squadron - 12, aircraft restoration time - 76 s, detectability range - 10.0 km, number of aircraft on deck - 18.
Bombs in payload - 2, bomb type - HE, maximum bomb damage - 11,200., armor penetration - 67 mm, chance to cause fire – 64 %.

 

Tactical squadrons

Attack aircraft
Hit points - 1610, cruising speed - 170.0 knots, maximum speed - 340.0 knots, size of attacking flight - 2, aircraft per squadron - 2, squadron preparation time - 150 s, detectability range - 15.0 km, number of aircraft on deck - 2.
Rockets in payload - 2, maximum rocket damage - 8700, armor penetration - 76 mm, chance to cause fire – 70 %.

Torpedo bombers

Hit points - 4430, cruising speed - 132.0 knots, maximum speed - 264.0 knots, size of attacking flight - 1, aircraft per squadron - 1, squadron preparation time - 240 s, detectability range - 15.0 km, number of aircraft on deck - 1.
Torpedoes in payload - 2, maximum torpedo damage - 13,733, aerial speed - 35.0 knots, torpedo range - 4 km, torpedo arming distance 470 m.

Dive bombers

Hit points - 5860, cruising speed - 132.0 knots, maximum speed - 264.0 knots, size of attacking flight - 1, aircraft per squadron - 1, squadron preparation time - 360 s, detectability range - 15.0 km, number of aircraft on deck - 1.
Bombs in payload - 3, bomb type - HE, maximum bomb damage - 16,000, armor penetration - 85 mm, chance to cause fire – 91 %.


British supercarrier Eagle


Hit points – 68700. Plating - 21 mm.

Secondary Armament:
8x2 113.0 mm, range  - 7.3 km. Maximum HE shell damage – 1600. Chance to cause fire – 7%. HE initial velocity - 746 m/s

AA defense: 7x6 40.0 mm., 2x2 40.0 mm., 6x1 40.0 mm., 8x2 113.0 mm.

AA defense mid-range: continuous damage per second - 371, hit probability - 100 %, action zone - 3.5 km;
AA defense long-range: continuous damage per second - 140, hit probability - 100 %, action zone - 5.8 km;
Number of explosions in a salvo - 6, damage within an explosion - 1540, action zone 3.5 - 5.8 km.

Maximum speed - 31.0 kt. Turning circle radius - 1030 m. Rudder shift time – 16.5 s. Surface detectability – 14.9 km. Air detectability – 14.2 km.

Available consumables:
1 slot - Damage Control Party
2 slot - Fighter

Standard squadrons

Torpedo bombers

Hit points - 2,340, cruising speed - 142.0 knots, size of attacking flight - 3, aircraft per squadron - 9, aircraft restoration time - 99 s, detectability range - 10.0 km, number of aircraft on deck - 14.
Torpedoes in payload - 1, maximum torpedo damage - 5,933, aerial speed - 35.0 knots, torpedo range - 2,4 km, torpedo arming distance 493 m.

Dive bombers

Hit points - 2420, cruising speed - 142.0 knots, size of attacking flight - 3, aircraft per squadron - 9, aircraft restoration time - 93 s, detectability range - 10.0 km, number of aircraft on deck - 14.
Bombs in payload - 6, bomb type - HE, maximum bomb damage - 6,400, armor penetration - 41 mm, chance to cause fire – 36 %.

 

Tactical squadrons

Attack aircraft
Hit points - 1570, cruising speed - 177.0 knots, maximum speed - 354.0 knots, size of attacking flight - 2, aircraft per squadron - 2, squadron preparation time - 150 s, detectability range - 15.0 km, number of aircraft on deck - 2.
Rockets in payload - 20, maximum rocket damage - 2350, armor penetration - 28 mm, chance to cause fire – 9 %.

Torpedo bombers

Hit points - 3,340, cruising speed - 163.0 knots, maximum speed - 326.0 knots, size of attacking flight - 1, aircraft per squadron - 1, squadron preparation time - 240 s, detectability range - 15.0 km, number of aircraft on deck - 1.
Torpedoes in payload - 2, maximum torpedo damage - 7,800, aerial speed - 40.0 knots, torpedo range - 2,4 km, torpedo arming distance 564 m.

Dive bombers

Hit points - 4290, cruising speed - 163.0 knots, maximum speed - 326.0 knots, size of attacking flight - 1, aircraft per squadron - 1, squadron preparation time - 360 s, detectability range - 15.0 km, number of aircraft on deck - 1.
Bombs in payload - 9, bomb type - HE, maximum bomb damage - 7,900, armor penetration - 54 mm, chance to cause fire – 45 %.



American carrier Hornet, tier VIII

Hit points – 50000. Plating - 19 mm.

Secondary Armament:
8x1 127.0 mm, range  - 4.5 km. Maximum HE shell damage – 1800. Chance to cause fire – 5%. HE initial velocity - 792 m/s

AA defense: 30x1 20.0 mm., 4x4 28.0 mm., 8x1 127.0 mm.

AA defense short-range: continuous damage per second - 270, hit probability - 95 %, action zone - 2.4 km;
AA defense long-range: continuous damage per second - 88, hit probability - 100 %, action zone - 5.8 km;
Number of explosions in a salvo - 4, damage within an explosion - 1400, action zone 3.5 - 5.8 km.

Maximum speed - 32.5 kt. Turning circle radius - 1060 m. Rudder shift time – 12.3 s. Surface detectability – 14.2 km. Air detectability – 11.0 km.

Available consumables:
1 slot - Damage Control Party 
2 slot - Fighter 

Standard squadrons

Torpedo bombers

Hit points - 1710, cruising speed - 112.0 knots, size of attacking flight - 5, aircraft per squadron - 10, aircraft restoration time - 62 s, detectability range - 10.0 km, number of aircraft on deck - 20.
Torpedoes in payload - 1, maximum torpedo damage - 5,567, aerial speed - 35.0 knots, torpedo range - 3 km, torpedo arming distance 344 m.

Dive bombers

Hit points - 1890, cruising speed - 122.0 knots, size of attacking flight - 5, aircraft per squadron - 10, aircraft restoration time - 62 s, detectability range - 10.0 km, number of aircraft on deck - 20.
Bombs in payload - 1, bomb type - AP, maximum bomb damage - 3600.

Tactical squadron of bombers

Hit points - 4890, cruising speed - 105 knots, size of attacking flight - 6, aircraft per squadron - 6, squadron preparation time - 160 s, detectability range - 10 km, number of aircraft on deck - 6.
Bombs in payload - 4, bomb type - HE, maximum bomb dammage - 7300, armor penetration - 42 mm, chance to cause fire – 41 %.


All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.

 

Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published on our game's website.