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Changes to Superships, submarines, and Hornet — 0.11.2 Closed Testing

Based on testing results, we’re applying changes to Superships, Hornet, submarines, and depth charges. The changes listed below will go live with the release of Update 0.11.2 and will already be present in the second stage of the current Public Test session.

 
Changes to Submarines and Depth Charges

Recently we announced the return of submarine testing along with details about what was changing for them. You can find more information here: https://blog.worldofwarships.com/blog/279. The newly updated submarines have already appeared on the Public Test for Update 0.11.2. Based on the results of the first round of PT, we've prepared additional changes aimed at improving submarine gameplay and their interaction with surface ships and other submarines. 

  • Submarines at Tier VI are performing within the norm, but at Tiers VIII and X, they begin to drop off. To improve the situation we have changed the progression of submarine torpedoes. These changes will also emphasize the gameplay differences between different nations’ subs:
    • German submarines have effective homing torpedoes
    • American submarines enjoy powerful conventional torpedoes
  • We’ve significantly reduced the arming distance of homing torpedoes. This change will make interactions between submarines easier, and at the same time won’t have a significant effect on surface ships due to the low base damage of homing torpedoes.
  • The average lifetime of submarines appeared to be excessively high. In order to lower it, we've increased the reload time of their Damage Control Party as well as the damage dealt by Airstrike depth charges.
 
Details of changes

Changes compared to the first stage of 0.11.2 Public test.

All Submarines 

  • Damage Control Party consumable cooldown increased: 30 s. to 60 s.

X Balao

Homing torpedoes:

  • Arming time reduced: 6 s. to 2 s.
  • Ascent time increased by approximately 2 times
  • Reload time reduced from 46 s. to 40 s.
  • Sonar Ping cooldown reduced from 10 s. to 7 s.

Сonventional torpedoes:

  • Visibility reduced: 2.5 km to 1.6 km
  • Damage increased: 13,267 to 14,967
  • Chance to cause flooding increased: 66% to 90%
  • Arming time reduced from up to 6 s. to 5 s.
  • Speed ​​increased: 62 knots to 64 knots
  • Range increased from 6.3 km to 7.5 km

VIII Salmon

Homing torpedoes:

  • Arming time reduced: 6 s. to 2 s.
  • Ascent time increased by approximately 2 times
  • Torpedo reload time reduced: 48 s. to 42 s.
  • Sonar Pulse cooldown reduced: 8.9 s. to 7.5 s.

Сonventional torpedoes:

  • Visibility reduced: 2.5 km to 1.6 km
  • Damage increased: 13,267 to 13,867
  • Range increased: 6.3 km to 7 km
  • Arming time increased: 4 to 5 s.

VI Cachalot

Homing torpedoes:

  • Arming time reduced: 6 s. to 2 s.
  • Ascent time increased by approximately 2 times
  • Reload time reduced: 50 s. to 42 s.

X U-2501

Homing torpedoes:

  • Arming time reduced: 6 s. to 2 s.
  • Ascent time increased by approximately 2 times
  • Reload time reduced: 77 s. to 60 s.
  • Sonar Ping cooldown reduced: 8.3 s. to 6 s.

Сonventional torpedoes:

  • Visibility reduced: 2.5 km to 1.9 km
  • Damage reduced: 13,800 to 12,500
  • Chance to cause flooding increased: 70% to 73%

VIII U-190

Homing torpedoes:

  • Arming time reduced: 6 s. to 2 s.
  • Ascent time increased by approximately 2 times
  • Reload time reduced: 58 s. to 50 s.
  • Sonar Ping cooldown reduced: 7.1 s. to 6.5 s.

Сonventional torpedoes:

  • Visibility reduced: 2.5 km to 1.9 km
  • Damage reduced: 13,800 to 12,500
  • Chance to cause flooding increased: 70% to 73%

VI U-69

Homing torpedoes:

  • Arming time reduced: 6 s. to 2 s.
  • Ascent time increased by approximately 2 times
  • Reload time reduced: 58 s. to 50 s.
  • Sonar Ping cooldown increased: 6 s. to 6.5 s.

Depth charges

  • Damage of all Airstrike depth charges increased by approximately 15%
Ship adjustments

VIII Hornet:

  • Increased the firing range of the secondary battery from 4.5 km. to 6.6 km.

American super carrier United States:

Tactical Torpedo Bomber Squadron:

  • The number of aircraft has been increased: 1 to 2
  • Reduced individual aircraft HP: 4,430 to 2,215
  • Significantly improved the torpedo aiming reticle reduction

Tactical Bomber Squadron:

  • The number of aircraft has been increased: 1 to 2
  • Reduced individual aircraft HP: 5,860 to 2,930

Tactical Attack Aircraft Squadron:

  • The number of aircraft has been increased: 2 to 3
  • Reduced individual aircraft HP: 1,610 to 1,074

British super carrier Eagle:

Tactical Torpedo Bomber Squadron:

  • The number of aircraft has been increased: 1 to 2
  • Reduced individual aircraft HP: 3,340 to 2,215

Tactical Bomber Squadron:

  • The number of aircraft has been increased: 1 to 2
  • Reduced individual aircraft HP: 4,290 to 2,145

Tactical Attack Aircraft Squadron:

  • The number of aircraft has been increased: 2 to 3
  • Reduced individual aircraft HP: 1,570 to 1,047

Japanese super detroyer Yamagiri:

  • Detectability reduced: 7.4 km to 7.1 km. Other detectability ranges reduced proportionally
  • Added an alternative fire mode with the following characteristics:
    • 3 salvoes in a series
    • Delay between shots in a series: 1 s.
    • Reload between series of salvoes: 30 s.

Currently Yamagiri with her characteristics and mechanics looks too similar to Shimakaze. The addition of the alternative fire mode will make the gameplay of the ship more interesting and will emphasize Yamagiri's gameplay differences from her predecessor.

Soviet super destroyer Zorkiy:

  • Alternative fire mode: the delay between salvoes in a series increased: 0.8 s. to 1 s.

American super cruiser Annapolis:

  • Main battery reload time reduced: 6.1 s. to 5.5 s.

Japanese super battleship Satsuma:

  • Main battery reload time increased: 33 s. to 35 s.
  • Adjustment Firing bar decrease rate increased: 1 to 2 units per cycle

German super battleship Hannover:

  • Main battery reload time reduced: 31.5 s. to 28 s.

Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published on our game's website.