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New Ships — 0.11.3 Closed Testing

New Ships — 0.11.3 Closed Testing

Italian aircraft carrier Aquila and American cruiser San Diego will enter the game for closed testing in the upcoming session.

 

Italian aircraft carrier Aquila, Tier VIII

An aircraft carrier laid down for the Italian Navy during World War II, intended to be the first unit of a multi-ship class. Work on the ship was cancelled with the nation’s surrender in 1943.

Aquila has access to 2 types of squadrons: attack aircraft and torpedo bombers. The planes have low HP and relatively high speed.

Each squadron of attack aircraft has a large number of planes divided into 2 attacking flights and is equipped with accurate armor-piercing rockets. While the rockets deal low damage individually, a well-executed strike can deal good damage to a target. Aquila’s aerial torpedoes enjoy a high base damage.

American cruiser San Diego, Tier VIII

An Atlanta-class light cruiser with a main battery made up of dual purpose guns. During the ship’s 1943-1944 refit, its AA armament was reinforced with 40 mm Bofors autocannons.

San Diego is similar in some ways to the light cruiser Austin — it has unlimited charges of the Main Battery Reload Booster consumable, and it equips the Hydroacoustic Search and Defensive AA Fire consumables in two separate slots. Furthermore, the ship has effective AA and access to SAP shells instead of AP. San Diego has low HP, good concealment, and two quadruple torpedo launchers.

 
Ships' characteristics

Italian carrier Aquila, tier VIII

Hit points — 51,100. Plating - 19 mm.

Secondary Armament:

  • 8x1 135.0 mm, range — 6.6 km.

Maximum HE shell damage — 1,950. Chance to cause fire — 9%. HE initial velocity — 875 m/s

AA defense: 12x1 65.0 mm., 22x6 20.0 mm.

  • AA defense short-range: continuous damage per second — 308, hit probability — 95 %, action zone — 2.0 km;
  • AA defense mid-range: continuous damage per second — 196, hit probability — 100 %, action zone — 3.7 km;

Maximum speed — 30.0 kt. Turning circle radius — 950 m. Rudder shift time — 12.9 s. Surface detectability — 13.9 km. Air detectability — 11.0 km.

Available consumables:

  • Slot 1 — Damage Control Party 
  • Slot 2 — Fighter

Aircraft:

  • Attack aircraft. Hit points — 1,030, cruising speed — 192.0 knots, size of attacking flight — 5, aircraft per squadron — 10, aircraft restoration time —58 s, detectability range — 10.0 km, number of  aircraft on deck — 24. Rockets in playload — 12, maximum rocket damage — 1,150.
  • Torpedo bombers. Hit points — 1,150, cruising speed - 169.0 knots, size of attacking flight — 2, aircraft per squadron — 8, aircraft restoration time — 68 s, detectability range — 10.0 km, number of aircraft on deck — 26. Torpedoes in payload — 1, maximum torpedo damage — 8,367, aerial speed — 30.0 knots, torpedo range — 3.5 km, torpedo arming distance 403 m.

All stats are listed without crew and upgrade modifiers. The stats are subject to change during testing.

American cruiser San Diego, tier VIII

Hit points — 27,900. Plating — 16 mm. Fires duration: 30 s.

Main battery — 8x2 127 mm. Firing range — 16.0 km.

Maximum HE shell damage — 1800. HE shell armor penetration - 21 mm. Chance to cause fire — 5%. HE initial velocity — 792 m/s.

Maximum SAP shell damage — 2,700. SAP shell armor penetration - 36 mm. SAP initial velocity — 792 m/s.

Reload time — 8.5 s. 180 degree turn time - 7.2 s. Maximum dispersion — 144 m. Sigma — 2.05.

Torpedo tubes — 2x4 533 mm. Maximum damage — 16633. Range — 4.5 km. Speed — 65 kt. Reload time — 87 s.  Launcher 180 degree turn time — 7.2 s. Torpedo detectability — 1.3 km.

AA defense: 15x1 20.0 mm., 8x2 127.0 mm., 1x4 40.0 mm., 3x2 40.0 mm.

  • AA defense short-range: continuous damage per second — 116, hit probability — 85 %, action zone — 2.0 km;
  • AA defense mid-range: continuous damage per second — 91, hit probability — 90 %, action zone — 3.5 km;
  • AA defense long-range: continuous damage per second - 168, hit probability — 90 %, action zone — 5.8 km;
  • Number of explosions in a salvo — 7, damage within an explosion — 1,540, action zone 3.5 — 5.8 km.

Maximum speed - 32.5 kt. Turning circle radius - 610 m. Rudder shift time – 7.3 s. Surface detectability – 11.8 km. Air detectability – 7.2 km. Detectability after firing main guns in smoke  – 5.1 km.

Available consumables:

  • Slot 1 - Damage Control Party 
  • Slot 2 - Defensive AA Fire 
  • Slot 3 - Main Battery Reload Booster 
  • Slot 4 - Hydroacoustic Search 

All stats are listed without crew and upgrade modifiers. The stats are subject to change during testing.

 Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published on our game's website.