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Balance changes to Chkalov, Petropavlovsk, Yueyang, Des Moines, and other ships — 0.11.4 Closed Testing

We’re tuning the balance of some ships based on your feedback and the analysis of their combat effectiveness. If deemed necessary, more changes such as these will follow in future updates.

 

X Des Moines

  • Action time of the Surveillance Radar consumable reduced: 40 to 35 s.
  • The Surveillance Radar consumable is now selected by default in its slot.

IX Buffalo

  • Action time of the Surveillance Radar consumable reduced: 35 to 30 s.
  • The Surveillance Radar consumable is now selected by default in its slot.

VIII Baltimore

  • Action time of the Surveillance Radar consumable reduced: 27 to 25 s.

VIII Harbin

  • Sigma reduced from 2.05 to 2.0

  United States

  • Tactical attack squadron preparation time increased: 150 to 160 s.
  • Tactical torpedo squadron preparation time increased: 150 to 170 s.

  Eagle

  • Tactical attack squadron preparation time increased: 150 to 160 s.
  • Tactical torpedo squadron preparation time increased: 240 to 250 s.

X Petropavlovsk

  • Deck armor thickness reduced: 50 to 40 mm.
  • Casemate armor reduced: 50 to 40 mm.

X Henri IV

  • Rudder shift time reduced 11.9 to 11.2 s.

X Ragnar

  • Main battery reload time increased: 3.2 to 3.4 s.

VIII Hsienyang, IX Chung Mu, and X Yueyang

  • Added Torpedo Reload Booster consumable:
    • Charges: 2
    • Cooldown: 300 s.

  Zorkiy

  • Torpedo range increased: 8 to 10 km.
  • Main battery reload time increased: 5 to 5.3 s.

X Grozovoi

  • Range of researchable torpedoes increased: 10 to 12 km.

VIII Belfast '43

  • Main battery reload time reduced: 10.5 to 10 s.

VIII Admiral Hipper

  • Main battery reload time reduced: 11 to 10.5 s.

VIII Tallinn

  • Main battery reload time reduced: 13 to 12.5 s.

VIII Chkalov

  • Maximum torpedo damage reduced: 5,200 to 4,666
  • Maximum skip bomb damage reduced: 8,700 to 7,500
    • Fire chance reduced: 49% to 43%

Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published on our game's website.