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Changes to test ships and Super carriers, and the Connecticut concept test — 0.11.4 Closed testing

Based on testing results, we’re applying changes to Mecklenburg, Iwami, Patrie, United States, Eagle, and submarines. American Tier X battleship Connecticut will also return for further testing.

 

X Mecklenburg

  • Main battery reload time increased: 25 to 26 s.

IX Iwami

  • Torpedo range increased: 12 to 20 km.
    • These torpedoes are similar to the ones carried by Shimakaze
    • Their reload time was increased: 120 to 150 s.

  Patrie

  • Reload time for 100 mm secondary guns increased: 1 to 1.5 s.
  • Removed Combat Instructions activated by F key
  • The characteristics of the Engine Boost consumable have changed:
    • Speed bonus increased: 8% to 15%
    • Action time reduced: 180 to 120 s.

Submarines

  • Maximum distance from an undetected enemy submarine at which its own ping emission effect could be displayed is reduced to 1 km.

  United States

  • Tactical attack squadron preparation time increased: 150 to 175 s.
  • Tactical torpedo squadron preparation time increased: 150 to 195 s.

  Eagle

  • Tactical attack squadron preparation time increased: 150 to 175 s.
  • Tactical torpedo squadron preparation time increased: 240 to 275 s.

X Connecticut

Connecticut is an analogue of the Tier X American battleship Vermont but with improved acceleration dynamics and stronger armor.

 
Ship stats

American battleship Connecticut, tier X

Hit points – 102800. Plating - 32 mm.
Main battery - 4x3 457 mm. Firing range - 24.5 km.
Maximum HE shell damage – 6450. HE shell armor penetration - 77 mm. Chance to cause fire – 43%. HE initial velocity - 800 m/s.
Maximum AP shell damage - 15750. AP initial velocity - 732 m/s.
Reload time - 40.0 s. 180 degree turn time - 45.0 s. Maximum dispersion - 305 м. Sigma – 1.95.
Secondary Armament:

  • 8x2 127.0 mm, range  - 7.3 km.
  • Maximum HE shell damage – 1800. Chance to cause fire – 5%. HE initial velocity - 792 m/s

AA defense: 36x2 20.0 mm., 8x2 127.0 mm., 21x4 40.0 mm.

  • AA defense short-range: continuous damage per second - 424, hit probability - 70 %, action zone - 2.0 km;
  • AA defense mid-range: continuous damage per second - 536, hit probability - 75 %, action zone - 3.5 km;
  • AA defense long-range: continuous damage per second - 137, hit probability - 75 %, action zone - 5.8 km;
  • Number of explosions in a salvo - 6, damage within an explosion - 1680, action zone 3.5 - 5.8 km.

Maximum speed - 23.0 kt. Turning circle radius - 850 m. Rudder shift time – 19.1 s. Surface detectability – 16.0 km. Air detectability – 13.6 km. Detectability after firing main guns in smoke  – 17.0 km.
Available consumables:

  • 1 slot - Damage Control Party 
  • 2 slot - Repair Party (Duration time 28 s; HP per second 514.0; Reload time 40 s; Charges 4)
  • 3 slot - Defensive AA Fire 
  • 4 slot - Fighter/Spotting Aircraft 

Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published on our game's website.