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New ships - Closed testing 0.11.6

German battleship Anhalt, Spanish destroyer Álvaro de Bazán, European superdestroyer Dalarna and Japanese submarine I-56 have been added to the game for testing.

 

German battleship Anhalt, Tier VIII

A battleship with an original layout, armed with fifteen 350mm main caliber guns in five three-gun turrets.

These relatively small caliber guns are compensated by their number, high salvo weight, and high armor penetration of high-explosive shells.

The ship is well protected against both HE and SAP shells. However, her citadel is quite vulnerable to enemy shells compared to the typical armor scheme of German battleships.

In close combat, Anhalt can surprise the enemy with her powerful 700mm torpedoes mounted in four single tube torpedo tubes. At the same time, unlike most German battleships, she has no Hydroacoustic Search.

Spanish destroyer Álvaro de Bazán, Tier X

A high speed destroyer leader with powerful artillery armament. The destroyer is similar to the Italian Capitani Romani type ships.

The main feature of the Álvaro de Bazán is the eight 135mm main caliber guns with HE and high-powered AP shells, as well as the ability to use the Alternative firing mode "Burst fire" previously available only to some superships.

Thanks to her fast 40 knot speed, she can rapidly attack enemy ships and deal heavy damage in a very short amount of time.

Torpedo armament is represented by two four-tubed torpedo launchers. The torpedoes have good range, but not the highest speed and damage.

Consumables are represented by the classic destroyer set of Engine Boost and Smoke Generator.

European superdestroyer Dalarna

A versatile destroyer, combining powerful artillery and torpedo armament with the most modern AA defense equipment for the 1950s.

Dalarna is a classic representation of the European destroyer line: powerful torpedo armament, strong AA defense, no smoke, and a decent caliber for her main guns, which allows the ship to repel the enemy in an artillery duel.

The main difference between this ship and its predecessor, Halland, is the additional turret, which gives it one of the best damage per minute of her type.

In addition, the Dalarna can use two types of torpedoes in combat:

  • The familiar "European" torpedoes with high speed and low damage.
  • Slow and not the most long-range torpedoes with increased damage.

The superdestroyer's consumables are represented by the Engine Boost, Repair Party, and Defensive AA Fire.

Japanese submarine I-56, Tier VIII

I-56 belonged to the third and final series of the second modification «Otsu» class submarines -Type B Mod. 2 (I-54 class), which included 3 ships and operated in the Imperial Japanese Navy from 1944-1945. «Otsu» was one of the most numerous submarine classes in the Japanese Navy during the Pacific war period. Submarines of this type were fully suited to the conditions of the Pacific theater of war - well armed, fast-moving, highly autonomous, with a short dive capability, and suitable for a wide variety of combat missions. However, the price for the high performance characteristics was a large displacement and the cost of the submarine.

The main armament of the submarine is composed of six torpedo tubes with long-range torpedoes in the bow of the hull, as well as a 140mm main caliber gun with SAP shells, under direct player control.

The sub has excellent surface maneuverability, but it is significantly lower underwater and has limited dive capacity. This makes long dives impossible for the I-56.

This submarine's combat tactics are similar to those of the Japanese torpedo destroyers: playing on the surface and regularly attacking enemy ships with torpedoes without homing from long range.

 
Ships' parametеrs

German battleship Anhalt, tier VIII
Hit points – 69500. Plating - 32 mm.

Main battery - 5x3 350 mm. Firing range - 21.1 km.
Maximum HE shell damage – 4000. HE shell armor penetration - 88 mm. Chance to cause fire – 27%. HE initial velocity - 815 m/s.
Maximum AP shell damage - 10500. AP initial velocity - 815 m/s.
Reload time - 30.0 s. 180 degree turn time - 45.0 s. Maximum dispersion - 271 м. Sigma – 1.70.

Torpedo tubes - 4x1 700 mm. Maximum damage - 20633. Range - 6.0 km. Speed - 54 kt. Reload time - 45 s. Launcher 180 degree turn time – 15.0 s. Torpedo detectability - 1.7 km.

Secondary Armament:
6x2 105.0 mm, range  - 7.6 km.
Maximum HE shell damage – 1200. Chance to cause fire – 5%. HE initial velocity - 900 m/s
8x1 150.0 mm, range  - 7.6 km.
Maximum HE shell damage – 1800. Chance to cause fire – 10%. HE initial velocity - 835 m/s

AA defense: 14x1 20.0 mm., 10x2 37.0 mm., 16x4 20.0 mm., 6x2 105.0 mm.

  • AA defense short-range: continuous damage per second - 294, hit probability - 70 %, action zone - 2.0 km;
  • AA defense mid-range: continuous damage per second - 182, hit probability - 75 %, action zone - 3.5 km;
  • AA defense long-range: continuous damage per second - 123, hit probability - 75 %, action zone - 5.2 km;
  • Number of explosions in a salvo - 6, damage within an explosion - 1400, action zone 3.5 - 5.2 km.

Maximum speed - 25.0 kt. Turning circle radius - 900 m. Rudder shift time – 16.0 s. Surface detectability – 15.5 km. Air detectability – 11.5 km. Detectability after firing main guns in smoke  – 13.3 km.

Available consumables:
1 slot - Damage Control Party;
2 slot - Repair Party;
3 slot - Fighter;
3 slot - Spotting Aircraft.

Spanish destroyer Álvaro de Bazán, tier X

Hit points – 26600. Plating - 19 mm.

Main battery - 4x2 135 mm. Firing range - 11.6 km.
Maximum HE shell damage – 1950. HE shell armor penetration - 23 mm. Chance to cause fire – 9%. HE initial velocity - 825 m/s.
Maximum AP shell damage - 2500. AP initial velocity - 825 m/s.
Reload time - 10.0 s. 180 degree turn time - 18.0 s. Maximum dispersion - 102 м. Sigma – 2.00.

Burst fire:
Reload time - 40.0 s. Burst interval - 2.0 с. Shots in the series 3.

Torpedo tubes - 2x4 533 mm. Maximum damage - 13900. Range - 13.5 km. Speed - 56 kt. Reload time - 95 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.1 km.

AA defense: 10x4 30.0 mm., 2x2 37.0 mm.

  • AA defense short-range: continuous damage per second - 329, hit probability - 95 %, action zone - 3.0 km;
  • AA defense mid-range: continuous damage per second - 39, hit probability - 100 %, action zone - 3.5 km;

Maximum speed - 40.0 kt. Turning circle radius - 730 m. Rudder shift time – 5.6 s. Surface detectability – 7.9 km. Air detectability – 4.3 km. Detectability after firing main guns in smoke  – 3.1 km.

Available consumables:
1 slot - Damage Control Party;
2 slot - Smoke Generator;
3 slot - Engine Boost.

European superdestroyer Dalarna

Hit points – 20300. Plating - 19 mm.

Main battery - 3x2 120 mm. Firing range - 12.3 km.
Maximum HE shell damage – 1750. HE shell armor penetration - 20 mm. Chance to cause fire – 8%. HE initial velocity - 825 m/s.
Maximum AP shell damage - 2100. AP initial velocity - 825 m/s.
Reload time - 2.0 s. 180 degree turn time - 7.2 s. Maximum dispersion - 108 м. Sigma – 2.00.

Torpedo tubes - 2x5 533 mm.

  • Torpedoes: maximum damage - 10700. Range - 15.0 km. Speed - 86 kt. Reload time - 90 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.8 km.
  • Alternative torpedos: maximum damage - 14400. Range - 10.0 km. Speed - 70 kt. Reload time - 90 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.3 km.

AA defense: 5x1 40.0 mm., 2x2 57.0 mm., 3x2 120.0 mm.

  • AA defense mid-range: continuous damage per second - 379, hit probability - 100 %, action zone - 4.0 km;
  • AA defense long-range: continuous damage per second - 210, hit probability - 100 %, action zone - 6.0 km;
  • Number of explosions in a salvo - 9, damage within an explosion - 1890, action zone 3.5 - 6.0 km.

Maximum speed - 36.0 kt. Turning circle radius - 720 m. Rudder shift time – 4.4 s. Surface detectability – 7.7 km. Air detectability – 3.9 km. Detectability after firing main guns in smoke  – 2.8 km.

Available consumables:
1 slot - Damage Control Party;
2 slot - Engine Boost;
3 slot - Repair Party;
4 slot - Defensive AA Fire.

Japanese submarine I56, tier VIII

Hit points – 24200. Plating - 19 mm.

Dive capacity 120 units. Dive capacity depletion 1 units/s. Dive Capacity recharge rate 2 units/s.

Main battery - 1x1 140 mm. Firing range - 8.5 km.
Maximum SAP shell damage - 2750. SAP shell armor penetration - 39 mm. SAP initial velocity - 700 m/s.
Reload time - 2.3 s. 180 degree turn time - 7.2 s. Maximum dispersion - 45 м. Sigma – 2.00.

Sonar:
Reload time 6.5 s; Duration of a ping effect on a highlighted sector -  25.0 s, double highlighted sector - 55.0 s; Ping velocity 600; Maximum range 6.0 km.

Torpedo tubes - 6x1 533 mm.

  • Acoustic homing torpedoes: maximum damage - 10800. Range - 6.0 km. Speed - 78 kt. Reload time - 35 s. Number of loaders - 6.  Launcher 180 degree turn time – 15.0 s. Torpedo detectability - 2.1 km.
  • Torpedos: maximum damage - 14300. Range - 12.5 km. Speed - 73 kt. Reload time - 35 s. Number of loaders - 6.  Launcher 180 degree turn time – 15.0 s. Torpedo detectability - 1.9 km.

Maximum speed - 27.0 kt. Turning circle radius - 750 m. Rudder shift time – 9.0 s. Surface detectability – 7.3 km. Air detectability – 2.6 km. Detectability after firing main guns in smoke  – 3.0 km.

Available consumables:
1 slot - Damage Control Party;
2 slot - Hydrophone.

All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.

Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published on our game's website.