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New Ships — Closed Testing 0.11.10

American Researchable hybrid battleships Nebraska, Delaware, and Louisiana; Pan-Asian Tier III cruiser Ning Hai and Tier IX battleship Sun Yat-Sen; Commonwealth Tier IX cruiser Hector; and British Tier VIII submarine Alliance have been added to the game for testing.

 

A new researchable branch of American hybrid battleships will be added to the game in the upcoming test session.

Each of these ships has main battery guns with good firing range, though not the highest damage per minute, as well as a squadron of dive bombers equipped with HE bombs. These aircraft are not available to activate at the beginning of a battle and are subject to a significant preparation time. The large number of planes per squadron allows for good damage to be dealt with these aircraft. However, the planes do not return to the ship after use. Instead, a full squadron is restored on your ship at once after a long cooldown.

The new battleships stand out with good maneuverability and speed, which makes it possible to change flanks if the need arises. The most vulnerable part of these ships is their large, lightly armored aircraft hangars which form part of the superstructure. Thanks to their good firing range and fully controllable aircraft squadrons, these newcomers can provide effective support to their team. The ships’ consumables are composed of Damage Control Party and Repair Party with standard characteristics, as well as a Fighter.

As far as Anti-Submarine tools, these ships will come equipped with a standard Depth Charge Airstrike. If testing of this armament on the American branch of researchable hybrid battleships is successful, we will consider adding this armament to the hybrid ships already present in the game.

American battleship Nebraska, Tier VIII

A fast aircraft carrier/battleship with powerful anti-aircraft defenses and six 406 mm guns mounted on the ship’s bow.

American battleship Delaware, Tier IX

A project for a large hybrid battleship based on the Iowa-class hull, along with similar AA defenses, armor, and speed as the Iowas.

American battleship Louisiana, Tier X

A project for a powerful battleship-aircraft carrier based on the Montana-class and armed with ten 406 mm guns. The ship’s AA is composed of late World War II systems.

 
Ships' stats

American battleship Nebraska, tier VIII

Hit points – 71100. Plating - 32 mm.
Torpedo protection - 23 %.
Main battery - 2x3 406 mm. Firing range - 22.7 km.
Maximum HE shell damage – 5700. HE shell armor penetration - 68 mm. Chance to cause fire – 36%. HE initial velocity - 820 m/s.
Maximum AP shell damage - 13100. AP initial velocity - 701 m/s.
Reload time - 27.0 s. 180 degree turn time - 45.0 s. Maximum dispersion - 287 m. Sigma – 2.00.

Airstrike (DC):
Reload time - 30 s. Available flights - 2. Number of Aircraft in Attacking Flight - 1. Maximum range - 10.0 km. Number of Bombs in Payload - 1. Maximum bomb damage - 1600.0.
Secondary Armament:

  • 10x2 127.0 mm, range  - 6.6 km.
  • Maximum HE shell damage – 1800. Chance to cause fire – 5%. HE initial velocity - 792 m/s

AA defense: 38x2 20.0 mm., 10x2 127.0 mm., 9x4 40.0 mm.

  • AA defense short-range: continuous damage per second - 459, hit probability - 70 %, action zone - 2.0 km;
  • AA defense mid-range: continuous damage per second - 235, hit probability - 75 %, action zone - 3.5 km;
  • AA defense long-range: continuous damage per second - 175, hit probability - 75 %, action zone - 5.8 km;
  • Number of explosions in a salvo - 8, damage within an explosion - 1540, action zone 3.5 - 5.8 km.

Aircraft:
Dive bombers
Hit points - 2229, cruising speed - 135.0 knots, maximum speed - 173.0 knots, size of attacking flight - 5, aircraft per squadron - 5, aircraft restoration time - 120 s, detectability range - 10.0 km, number of aircraft on deck - 5.
Bombs in payload - 2, bomb type - HE, maximum bomb damage - 7300, armor penetration - 42 mm, chance to cause fire – 46 %.

Maximum speed - 30.0 kt. Turning circle radius - 760 m. Rudder shift time – 16.2 s. Surface detectability – 15.2 km. Air detectability – 11.2 km. Detectability after firing main guns in smoke  – 15.1 km.
Available consumables:

  • 1 slot - Damage Control Party
  • 2 slot - Repair Party 
  • 3 slot - Fighter 

All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.

American battleship Delaware, tier IX

Hit points – 80800. Plating - 32 mm.
Torpedo protection - 25 %.
Main battery - 1x2 406 mm, 2x3 406 mm. Firing range - 21.6 km.
Maximum HE shell damage – 5700. HE shell armor penetration - 68 mm. Chance to cause fire – 36%. HE initial velocity - 820 m/s.
Maximum AP shell damage - 13500. AP initial velocity - 762 m/s.
Reload time - 30.0 s. 180 degree turn time - 45.0 s. Maximum dispersion - 276 m. Sigma – 1.90.

Airstrike (DC):
Reload time - 30 s. Available flights - 1. Number of Aircraft in Attacking Flight - 1. Maximum range - 10.0 km. Number of Bombs in Payload - 1. Maximum bomb damage - 4200.0.
Secondary Armament:

  • 10x2 127.0 mm, range  - 7.0 km.
  • Maximum HE shell damage – 1800. Chance to cause fire – 5%. HE initial velocity - 792 m/s

AA defense: 15x2 20.0 mm., 14x2 76.2 mm., 10x2 127.0 mm.

  • AA defense short-range: continuous damage per second - 175, hit probability - 70 %, action zone - 2.0 km;
  • AA defense mid-range: continuous damage per second - 469, hit probability - 75 %, action zone - 4.0 km;
  • AA defense long-range: continuous damage per second - 175, hit probability - 75 %, action zone - 5.8 km;
  • Number of explosions in a salvo - 8, damage within an explosion - 1610, action zone 3.5 - 5.8 km.

Aircraft:
Dive bombers
Hit points - 2630, cruising speed - 135.0 knots, maximum speed - 172.0 knots, size of attacking flight - 5, aircraft per squadron - 5, aircraft restoration time - 120 s, detectability range - 10.0 km, number of aircraft on deck - 5.
Bombs in payload - 2, bomb type - HE, maximum bomb damage - 7300, armor penetration - 42 mm, chance to cause fire – 46 %.

Maximum speed - 33.0 kt. Turning circle radius - 920 m. Rudder shift time – 17.2 s. Surface detectability – 16.2 km. Air detectability – 14.8 km. Detectability after firing main guns in smoke  – 16.1 km.
Available consumables:

  • 1 slot - Damage Control Party
  • 2 slot - Repair Party 
  • 3 slot - Fighter 

All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.

American battleship Louisiana, tier X

Hit points – 96300. Plating - 32 mm.
Torpedo protection - 35 %.
Main battery - 2x3 406 mm, 1x4 406 mm. Firing range - 22.8 km.
Maximum HE shell damage – 5700. HE shell armor penetration - 68 mm. Chance to cause fire – 36%. HE initial velocity - 820 m/s.
Maximum AP shell damage - 13500. AP initial velocity - 762 m/s.
Reload time - 30.0 s. 180 degree turn time - 45.0 s. Maximum dispersion - 288 m. Sigma – 1.90.

Airstrike (DC):
Reload time - 30 s. Available flights - 2. Number of Aircraft in Attacking Flight - 1. Maximum range - 11.0 km. Number of Bombs in Payload - 1. Maximum bomb damage - 2600.0.
Secondary Armament:

  • 10x2 127.0 mm, range  - 7.3 km.
  • Maximum HE shell damage – 1800. Chance to cause fire – 9%. HE initial velocity - 808 m/s

AA defense: 16x2 20.0 mm., 16x2 76.2 mm., 10x2 127.0 mm.

  • AA defense short-range: continuous damage per second - 186, hit probability - 70 %, action zone - 2.0 km;
  • AA defense mid-range: continuous damage per second - 529, hit probability - 75 %, action zone - 4.0 km;
  • AA defense long-range: continuous damage per second - 175, hit probability - 75 %, action zone - 6.0 km;
  • Number of explosions in a salvo - 8, damage within an explosion - 1680, action zone 3.5 - 6.0 km.

Aircraft:
Dive bombers
Hit points - 2500, cruising speed - 135.0 knots, maximum speed - 171.0 knots, size of attacking flight - 6, aircraft per squadron - 6, aircraft restoration time - 120 s, detectability range - 10.0 km, number of aircraft on deck - 6.
Bombs in payload - 2, bomb type - HE, maximum bomb damage - 7300, armor penetration - 42 mm, chance to cause fire – 46 %.

Maximum speed - 31.0 kt. Turning circle radius - 950 m. Rudder shift time – 18.6 s. Surface detectability – 16.8 km. Air detectability – 14.5 km. Detectability after firing main guns in smoke  – 16.8 km.

Available consumables:

  • 1 slot - Damage Control Party 
  • 2 slot - Repair Party 
  • 3 slot - Fighter 

All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.

The naming of U.S. battleships by states is so familiar that few have thought about why this is the case. The history goes back to 1819, when an act of Congress established that the names of the United States warships are selected by the Secretary of the Navy, under the direction of the President. It was decided that ships of first rank (40 guns and above) should be named after the states of the Union.

As the decades passed, the sailing fleet was replaced by the steam fleet, then the armoured fleet, and the laws were refined according to the new ship classifications. Since 1898 the rule of naming according to the states, while such names are available, extended to armoured cruisers of the 1st class and monitors. In 1908 the latter were excluded, as this class of warships had lost relevance, and the number of battleships and then dreadnoughts was growing rapidly. In order to free up names, it was deemed necessary to rename the armoured cruisers and monitors that had entered into service earlier. In 1925, it was decided that battleships are named only after states, but with a reservation: if all such names are used, the ships of this class can be named after a city, historical place, or figure. But in reality, it hasn't come to that.

That said, there have never been any rules governing the choice of a particular state for naming a ship in the US Navy. This is what we, at World of Warships, took advantage of. The battleship, which was based on the preliminary design of two North Carolina ships laid in 1937-1938, was named Nebraska. This state's name was given only once in the history in 1904 to a battleship decommissioned in 1923. The only other "hybrid" battleship of this state, built on an Iowa-class ship and therefore dating from the early 1940s, was named for Delaware. This was the name of a dreadnought that had been in service since 1909, which also ended in 1923. The aircraft-carrying battleship, based on the design of the unbuilt Montana ships of the 1940s, retained the name of Louisiana, the fifth of this type and last American battleship commissioned in history.

Pan-Asian cruiser Ning Hai, Tier III

A compact light cruiser built in Japan for the ROC Navy. Her distinguishing features were her moderate speed and relatively powerful artillery for her size.

In-game, Ning Hai is notable for her long-range, rapid-firing guns and powerful torpedo armament. She also enjoys good concealment and maneuverability, but a low speed and a small HP pool.

 
Ship's stats

Pan-Asian cruiser Ning-Hai, tier III

Hit points – 13800. Plating - 6 mm. Fires duration: 30 s.
Torpedo protection - 4 %.
Main battery - 3x2 140 mm. Firing range - 13.7 km.
Maximum HE shell damage – 2400. HE shell armor penetration - 23 mm. Chance to cause fire – 10%. HE initial velocity - 850 m/s.
Maximum AP shell damage - 2700. AP initial velocity - 850 m/s.
Reload time - 8.0 s. 180 degree turn time - 24.0 s. Maximum dispersion - 128 m. Sigma – 2.00.
Torpedo tubes - 2x2 533 mm.
Maximum damage - 10833. Range - 7.0 km. Speed - 57 kt. Reload time - 42 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.2 km.

AA defense: 4x1 7.7 mm., 6x1 76.2 mm.

  • AA defense short-range: continuous damage per second - 25, hit probability - 85 %, action zone - 1.5 km;
  • AA defense mid-range: continuous damage per second - 32, hit probability - 90 %, action zone - 3.0 km;

Maximum speed - 21.2 kt. Turning circle radius - 390 m. Rudder shift time – 3.6 s. Surface detectability – 9.9 km. Air detectability – 3.3 km. Detectability after firing main guns in smoke  – 4.3 km.

Available consumables:

  • 1 slot - Damage Control Party 

All stats are listed without crew and upgrade modifiers. The stats are subject to change during the testing.

Pan-Asian battleship Sun Yat-Sen, Tier IX

A battleship similar in many respects to the Sovetsky Soyuz-class, except in the gunnery department.

Sun Yat-Sen is armed with six 457 mm main battery guns with good accuracy and range. She also has a healthy supply of HP and good armor. Her AA defenses are average, but with the help of the Defensive AA fire consumable, she can deftly fend off enemy squadrons. The main con of the ship is the reduced number of guns. The ship’s consumables are represented by Damage Control Party, Repair Party, and Defensive AA fire.

 
Ship's stats

Pan-Asian battleship Sun Yat-Sen, tier IX

Hit points – 88100. Plating - 32 mm.
Torpedo protection - 35 %.
Main battery - 3x2 457 mm. Firing range - 20.7 km.
Maximum HE shell damage – 6500. HE shell armor penetration - 76 mm. Chance to cause fire – 45%. HE initial velocity - 800 m/s.
Maximum AP shell damage - 14500. AP initial velocity - 800 m/s.
Reload time - 26.0 s. 180 degree turn time - 30.0 s. Maximum dispersion - 267 m. Sigma – 1.80.

Airstrike (DC):
Reload time - 25.0 s. Available flights - 2. Number of Aircraft in Attacking Flight - 1. Maximum range - 10.0 km. Number of Bombs in Payload - 1. Maximum bomb damage - 1600.0.
Secondary Armament:

  • 6x2 152.0 mm, range  - 7.0 km.
  • Maximum HE shell damage – 2200. Chance to cause fire – 12%. HE initial velocity - 950 m/s

AA defense: 8x2 57.0 mm., 4x4 57.0 mm., 6x2 152.0 mm.

  • AA defense mid-range: continuous damage per second - 410, hit probability - 75 %, action zone - 4.0 km;
  • AA defense long-range: continuous damage per second - 81, hit probability - 75 %, action zone - 5.8 km;
  • Number of explosions in a salvo - 4, damage within an explosion - 1680, action zone 3.5 - 5.8 km.

Maximum speed - 28.0 kt. Turning circle radius - 950 m. Rudder shift time – 14.9 s. Surface detectability – 16.7 km. Air detectability – 12.9 km. Detectability after firing main guns in smoke  – 18.3 km.

Available consumables:

  • 1 slot - Damage Control Party 
  • 2 slot - Repair Party 
  • 3 slot - Defensive AA Fire 

All stats are listed without crew and upgrade modifiers. The stats are subject to change during the testing.

From the foot to the top of the 450-meter peak of the Purple Mountain below the city of Nanjing in China lies an enormous memorial shrine, which more than 90 years ago became an integral part of the picturesque panorama of the surrounding landscape. Since 1929 a man who was honoured with the title "Father of the Nation" has been laid to rest here. The first president of the Republic of China, Sun Yat-Sen (1866-1925), who was the founding father of modern China, is not only one of the most revered political figures in the country, but a symbol of national unity and rebirth, binding and uniting all Chinese.

This is why when we at World of Warships created a design for a battleship representing a further evolution of the "Sovetsky Soyuz" battleships of the 1950s, with an even more powerful main caliber and upgraded artillery and electronic armament, we felt that such a monumental ship would be worthy of bearing the name of such an outstanding historical figure from the Middle Kingdom.

Commonwealth cruiser Hector, Tier IX

A project for an enlarged version of the Dido-class light cruiser. The main differences between her and her prototype lie in the more powerful guns and torpedo armament.

Hector is armed with fourteen 133 mm guns divided between 7 turrets, as well as 4 four-tube torpedo launchers, similar in characteristics to those aboard cruiser Neptune. Her torpedoes can be launched one at a time. The main battery has a high rate of fire yet low damage and armor penetration values; the torpedoes have comfortable torpedo launching angles. The cruiser has good concealment and maneuverability, but low HP and weak armor. Consumables: Damage Control Party and Repair Party with standard settings, a Crawler Smoke Generator, and the choice between Defensive AA Fire and Hydroacoustic Search.

 
Ship's stats

Commonwealth cruiser Hector, tier IX

Hit points – 34400. Plating - 16 mm. Fires duration: 30 s.
Torpedo protection - 4 %.
Main battery - 7x2 133 mm. Firing range - 15.6 km.
Maximum HE shell damage – 1900. HE shell armor penetration - 22 mm. Chance to cause fire – 8%. HE initial velocity - 792 m/s.
Maximum AP shell damage - 2550. AP initial velocity - 792 m/s.
Reload time - 6.7 s. 180 degree turn time - 9.0 s. Maximum dispersion - 140 m. Sigma – 2.05.
Depth charges:
Maximum damage - 5000.0. Number of charges - 2. Bombs in a charge - 8. Reload time - 40.0 s.
Torpedo tubes - 4x4 533 mm.
Maximum damage - 16767. Range - 10.0 km. Speed - 62 kt. Reload time - 96 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.3 km.
Instead of choosing between wide and narrow spreads, captains can choose to fire off individual torpedoes or expend the entire launcher at once

AA defense: 4x4 40.0 mm., 8x1 40.0 mm., 8x2 20.0 mm., 7x2 133.0 mm.

  • AA defense short-range: continuous damage per second - 109, hit probability - 85 %, action zone - 2.0 km;
  • AA defense mid-range: continuous damage per second - 221, hit probability - 90 %, action zone - 3.5 km;
  • AA defense long-range: continuous damage per second - 77, hit probability - 90 %, action zone - 6.0 km;
  • Number of explosions in a salvo - 4, damage within an explosion - 1540, action zone 3.5 - 6.0 km.

Maximum speed - 34.0 kt. Turning circle radius - 690 m. Rudder shift time – 9.0 s. Surface detectability – 10.5 km. Air detectability – 7.4 km. Detectability after firing main guns in smoke  – 4.6 km.

Available consumables:

  • 1 slot - Damage Control Party 
  • 2 slot - Repair Party 
  • 3 slot - Hydroacoustic Search/Defensive AA Fire 
  • 4 slot - Crawling Smoke Generator (Duration time 90 s; Duration time 10 s; Radius 450 m; Reload time 160 s; Charges 3)

All stats are listed without crew and upgrade modifiers. The stats are subject to change during the testing.

By the early 1930s, after a break of 10 years, the building of new cruisers with 152 mm artillery began and the first two series were named after ancient gods, heroes, and mythical characters. Five ships of Leander type and four of Arethusa type were constructed. In addition, two lead cruisers of the next series were ordered in 1933 under names Minotaur and Polyphemus, but the Admiralty's plans changed and these 10 ships entered in history named after British cities - light cruisers of Town type.

Most of the 16 Dido-type air-defense cruisers that were designed on the basis of Arethusa continued the traditions of ancient mythology and history in their names. We at World of Warships also designed a cruiser of such class, but based on the hull of the 3rd series of Town ships - the famous Belfast and Edinburgh. The choice of name was not an easy matter, the more so as she was to serve under the flag of the Commonwealth, although several cruisers such as Leander and Dido have successfully done so. The classics have won - until the beginning of the 20th century, 9 ships of the Royal Navy were named after Trojan hero Hector from "Iliad", but they had no luck in world wars, the biggest being an auxiliary cruiser that perished in 1942. It is thought that our ship Hector will rectify this historical injustice.

British submarine Alliance, Tier VIII

A diesel-electric submarine with a long operating range, intended for use in the Pacific theatre. In the late 1950s, the submarine underwent a major upgrade.

Unlike the researchable British submarines, Alliance has access to both acoustic and standard torpedoes. The acoustic torpedoes have a shorter distance at which they stop homing, as well as improved turning speed towards pinged targets, but they are extremely slow, giving an opening for enemies to evade them. They also deal low damage. Like the researchable British subs, Alliance has an impressive dive capacity and good speed, but a small HP pool.

 
Ship's stats

British submarine Alliance, tier VIII

Hit points – 15400. Plating - 19 mm.
Dive capacity 310 units. Dive capacity depletion 1 units/s. Dive Capacity recharge rate 1 units/s.
Sonar:
Reload time 6.5 s; Duration of a ping effect on a highlighted sector -  25.0 s, double highlighted sector - 55.0 s; Ping velocity 500; Maximum range 12.5 km
Torpedo tubes - 6x1 533 mm.
Maximum damage - 5067. Range - 10.0 km. Speed - 42 kt. Reload time - 30 s. Launcher 180 degree turn time – 15.0 s. Torpedo detectability - 1.1 km.
Alternative torpedo:
Maximum damage - 9867. Range - 7.0 km. Speed - 65 kt. Reload time - 30 s. Launcher 180 degree turn time – 15.0 s. Torpedo detectability - 1.7 km.
Number of stern torpedo tube loaders 2.Number of bow torpedo tube loaders 4.
Maximum speed - 31.0 kt. Turning circle radius - 590 m. Rudder shift time – 6.1 s. Surface detectability – 5.7 km. Air detectability – 2.2 km.
Available consumables:

  • 1 slot - Damage Control Party (Duration time 15 s; Reload time 60 s; Charges 3)
  • 2 slot - Hydrophone (Duration time 30 s; Ship bearing distance 6.0 km; Interval between pings 4 s; Reload time 30 s; Charges 5)
  • 3 slot - Submarine Surveillance (Duration time 60 s; Submarine spotting range at maximum depth 6.0 km; Preparation time at the beginning of the battle 360 s; Reload time 120 s; Equipment is unlimited)

All stats are listed without crew and upgrade modifiers. The stats are subject to change during the testing.

Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published on our game's website.