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Soviet Submarines — Closed Testing 0.11.10

Closed testing of researchable Soviet submarines S-1, L-20, and K-1 will begin in Update 0.11.10

 

The main role of the new branch in battle is to counter other submarines. Soviet submarines' torpedoes have low damage and long reload time, but good range and speed. The number of loaders allows only part of the bow and stern torpedo tubes to be reloaded simultaneously similar to how it works on the American submarines. These torpedo characteristics do not allow for high damage per torpedo salvo, so they are less effective against targets with good torpedo protection and good HP pools.

In addition to torpedoes, all submarines in the branch have a player-controlled main battery. It has a low range and number of guns, so it is most often used in combat with other submarines or with ships that have low remaining hit points. Only SAP shells are available. 

The new submarines have an average dive capacity and low recharge rate. They also have a mediocre concealment, which is compensated for by a good speed on the surface. 

The consumables of the new subs are represented by the standard submarine Damage Control Party with a limited number of charges and Hydrophone. The Submarine Surveillance consumable is also present with special settings - it has a longer range and shorter preparation time, but its action time is reduced.

Please note that these settings are preliminary and may change multiple times during testing

Soviet submarine S-1, Tier VI

A series IX “Medium” type submarine intended for operating in oceanic conditions. It had a fairly powerful armament for its size, which included six torpedo tubes — four on the bow and two on the stern.

Soviet submarine L-20, Tier VIII

Part of the latest series of “Leninets” type underwater minelayers (series XIII-38), sporting eight torpedo tubes.

Soviet submarine K-1, Tier X

A large “Cruiser” type submarine belonging to series XIV. It was designed for engaging in joint operations with surface ships, as well as for long-range commerce raiding. It was armed with ten torpedo tubes and could achieve a high surface speed.

 
Ships' stats

Soviet submarine S-1, tier VI

Hit points – 11500. Plating - 16 mm.
Dive capacity 210 units. Dive capacity depletion 1 units/s. Dive Capacity recharge rate 0,8 units/s.
Main battery - 1x1 100 mm. Firing range - 6.0 km.
Maximum SAP shell damage - 2200. SAP shell armor penetration - 29 mm. SAP initial velocity - 804 m/s.
Reload time - 5.0 s. 180 degree turn time - 18.0 s. Maximum dispersion - 60 m. Sigma – 2.00.

Sonar:
Reload time 6.5 s; Duration of a ping effect on a highlighted sector -  25.0 s, double highlighted sector - 50.0 s; Ping velocity 500; Maximum range 7.0 km
Torpedo tubes - 6x1 533 mm.
Maximum damage - 5167. Range - 7.0 km. Speed - 75 kt. Reload time - 42 s. Launcher 180 degree turn time – 15.0 s. Torpedo detectability - 2.0 km.

Alternative torpedo:
Maximum damage - 8367. Range - 10.0 km. Speed - 62 kt. Reload time - 42 s. Launcher 180 degree turn time – 15.0 s. Torpedo detectability - 1.7 km.
Number of stern torpedo tube loaders 1.Number of bow torpedo tube loaders 2.

Maximum speed - 31.0 kt. Maximum Submerged Speed - 15.0 kt. Turning circle radius - 530 m. Rudder shift time – 5.2 s. Surface detectability – 6.0 km. Air detectability – 2.1 km. Detectability after firing main guns in smoke  – 2.0 km.
Available consumables:

  • 1 slot - Damage Control Party (Duration time 15 s; Reload time 60 s; Charges 3)
  • 2 slot - Hydrophone (Duration time 30 s; Ship bearing distance 7.0 km; Interval between pings 6 s; Reload time 80 s; Equipment is unlimited)
  • 3 slot - Submarine Surveillance (Duration time 20 s; Submarine spotting range at maximum depth 7.0 km; Preparation time at the beginning of the battle 290 s; Reload time 80 s; Equipment is unlimited)

All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.

Soviet submarine L-20, tier VIII

Hit points – 14500. Plating - 19 mm.
Dive capacity 240 units. Dive capacity depletion 1 units/s. Dive Capacity recharge rate 0,8 units/s.
Main battery - 1x1 100 mm. Firing range - 6.0 km.
Maximum SAP shell damage - 2200. SAP shell armor penetration - 29 mm. SAP initial velocity - 804 m/s.
Reload time - 5.0 s. 180 degree turn time - 18.0 s. Maximum dispersion - 60 m. Sigma – 2.00.

Sonar:
Reload time 6.5 s; Duration of a ping effect on a highlighted sector -  25.0 s, double highlighted sector - 55.0 s; Ping velocity 500; Maximum range 9.0 km
Torpedo tubes - 8x1 533 mm.
Maximum damage - 5167. Range - 9.0 km. Speed - 75 kt. Reload time - 42 s. Launcher 180 degree turn time – 15.0 s. Torpedo detectability - 2.0 km.

Alternative torpedo:
Maximum damage - 9867. Range - 11.0 km. Speed - 65 kt. Reload time - 42 s. Launcher 180 degree turn time – 15.0 s. Torpedo detectability - 1.7 km.
Number of stern torpedo tube loaders 1.Number of bow torpedo tube loaders 2.

Maximum speed - 28.0 kt. Maximum Submerged Speed - 14.0 kt. Turning circle radius - 580 m. Rudder shift time – 5.8 s. Surface detectability – 6.0 km. Air detectability – 2.2 km. Detectability after firing main guns in smoke  – 2.0 km.
Available consumables:

  • 1 slot - Damage Control Party (Duration time 15 s; Reload time 60 s; Charges 3)
  • 2 slot - Hydrophone (Duration time 30 s; Ship bearing distance 7.0 km; Interval between pings 6 s; Reload time 80 s; Equipment is unlimited)
  • 3 slot - Submarine Surveillance (Duration time 25 s; Submarine spotting range at maximum depth 9.0 km; Preparation time at the beginning of the battle 290 s; Reload time 80 s; Equipment is unlimited)

All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.

Soviet submarine K-1, tier X

Hit points – 19000. Plating - 19 mm.
Dive capacity 250 units. Dive capacity depletion 1 units/s. Dive Capacity recharge rate 0,8 units/s.
Main battery - 2x1 100 mm. Firing range - 6.0 km.
Maximum SAP shell damage - 2200. SAP shell armor penetration - 29 mm. SAP initial velocity - 804 m/s.
Reload time - 5.0 s. 180 degree turn time - 18.0 s. Maximum dispersion - 60 m. Sigma – 2.00.

Sonar:
Reload time 6.0 s; Duration of a ping effect on a highlighted sector -  25.0 s, double highlighted sector - 65.0 s; Ping velocity 500; Maximum range 10.0 km
Torpedo tubes - 10x1 533 mm.
Maximum damage - 5167. Range - 10.0 km. Speed - 78 kt. Reload time - 54 s. Launcher 180 degree turn time – 15.0 s. Torpedo detectability - 2.1 km.

Alternative torpedo:
Maximum damage - 10800. Range - 12.0 km. Speed - 69 kt. Reload time - 54 s. Launcher 180 degree turn time – 15.0 s. Torpedo detectability - 1.8 km.
Number of stern torpedo tube loaders 4.Number of bow torpedo tube loaders 6.

Maximum speed - 37.0 kt. Maximum Submerged Speed - 18.0 kt. Turning circle radius - 680 m. Rudder shift time – 6.8 s. Surface detectability – 6.1 km. Air detectability – 2.2 km. Detectability after firing main guns in smoke  – 2.0 km.
Available consumables:

  • 1 slot - Damage Control Party (Duration time 15 s; Reload time 60 s; Charges 3)
  • 2 slot - Hydrophone (Duration time 30 s; Ship bearing distance 7.0 km; Interval between pings 6 s; Reload time 80 s; Equipment is unlimited)
  • 3 slot - Submarine Surveillance (Duration time 30 s; Submarine spotting range at maximum depth 10.0 km; Preparation time at the beginning of the battle 290 s; Reload time 80 s; Equipment is unlimited)

All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.

Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published on our game's website.