We are adjusting the parameters of some ships before they begin testing. The changes will be applied to Tashkent '41 and Almirante Grau. We are also ready to share the initial characteristics of Tashkent '41.
Pan-American cruiser Almirante Grau, Tier VIII
- Main battery reload time increased: 4.5 to 7 s.
- Changes to Combat Instructions:
- Bonus to reload time increased: 20% to 66% faster
- Removed bonuses to ship speed and acceleration rate
- Duration reduced: 60 to 30 s.
- The Combat Instructions meter now fills by 10% every 5 seconds the ship remains undetected
- The progress bar starts to decay 30 seconds after being detected by the enemy
- Decay rate: 10% for every 5 seconds the ship remains detected
The gameplay concept for Almirante Grau rests on her guns and good concealment values. The updated Combat Instructions will better suit this concept. However, in order to balance them out, the ship’s standard main battery reload time was increased.
Soviet destroyer Tashkent ‘41, Tier VII
- Added a Smoke Generator consumable with similar characteristics as the one already present on Soviet Tier VII destroyers
We are also ready to share a stat breakdown of the ship:
Soviet destroyer Tashkent '41, tier VII
Hit points – 21200. Plating - 16 mm.
Main battery - 3x1 130 mm. Firing range - 10.5 km.
Maximum HE shell damage – 1900. HE shell armor penetration - 22 mm. Chance to cause fire – 8%. HE initial velocity - 870 m/s. Maximum AP shell damage - 2500. AP initial velocity - 870 m/s. Reload time - 4.0 s. 180 degree turn time - 18.6 s. Maximum dispersion - 94 m. Sigma – 2.00.
Depth Charges: Maximum damage - 2400.0. Number of charges - 2. Bombs in a charge - 6. Reload time - 40.0 s.
Torpedo tubes - 3x3 533 mm.
Maximum damage - 15100. Range - 10.0 km. Speed - 60 kt. Reload time - 70 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.2 km.
AA defense: 6x1 12.7 mm., 6x1 45.0 mm.
AA defense short-range: continuous damage per second - 91, hit probability - 95 %, action zone - 1.5 km;
AA defense mid-range: continuous damage per second - 42, hit probability - 100 %, action zone - 2.5 km;
Maximum speed - 44.8 kt. Turning circle radius - 730 m. Rudder shift time – 4.8 s. Surface detectability – 8.4 km. Air detectability – 4.1 km. Detectability after firing main guns in smoke – 3.4 km.
Available consumables:
1 slot - Damage Control Party (Duration time 5 s; Reload time 40 s; Equipment is unlimited)
2 slot - Smoke Generator (Duration time 20 s; Duration time 85 s; Radius 450.0 m; Reload time 160 s; Charges 3)
3 slot - Engine Boost
4 slot - Torpedo Reload Booster (Duration time 1 s; Torpedo reload time 5 s; Reload time 160 s; Charges 3)
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published on our game's website.