World of Warships

Development blog


Visual improvements – Closed Test

Soon we'll conduct a closed test of planned visual changes for the maps Polar, New Dawn, and Islands; changes to hit effects, shell tracers, and water display; and the addition of some fauna on our maps. 


HD textures

The Polar, New Dawn, and Islands maps will be reworked to achieve HD quality. Object textures are now more detailed, and different weather options are more distinctive.

Water effects

Some visual water effects will be improved. The splashing of waves coming in contact with ships will become more realistic. An animation representing the falling water drops from ships will be added, and when a wave hits a ship, foam will run along its deck.


A lot more birds and fish will appear on maps that have received the HD rework treatment. The types of fish will also vary—for example, you'll be able to see sharks underwater. In addition, sometimes players' ships will be accompanied by a pack of dolphins. This change will make the maps feel more alive and increase the realism of battles.

Hit effects and tracers

The effects of shell, bomb, and rocket hits will be significantly updated. The effects of shells will vary depending on the caliber and type of shell, as well as on the speed of the target ship. Rocket and bomb hit effects will vary depending on the type of this armament as well.

HE shell

HE Rockets

AP shell

AP rockets

Depending on the height of the hit on the ship or islands, the blast effects may be displayed on the water.

Shell tracers will be updated as well. Now they will be more visible at long distances.

Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published on our game's website.