World of Warships

Development blog


Changes to Test Ships – Closed test 12.11 & 13.0

Based on testing results, we're applying changes to Independence, Tianjin, Sicilia, Monmouth, Rhode Island, Minegumo and Jupiter '42.


The following changes will go live on Thursday, December 21st, during 12.11:

VI Independence

  • Stock and Researchable Torpedo Bomber damage was changed: 4367 to 3767

IX Tianjin

  • The parameters of the High-Precision Spotter consumable were changed:
    • Action time reduced: 55 to 30s
    • Number of charges increased: 3 to 5
    • Reload time reduced: 200 to 100s

X Sicilia

  • Sigma parameter increased from 1.5 to 1.6
  • Firing angles for the aft turrets increased by 10 degrees

X Monmouth

  • The parameters of the Repair Party consumable were changed:
    • HP restoration per second increased: 297 to 1188
    • Action time reduced: 28 to 20s
    • Number of charges reduced: 3 to 2
    • Restoration of hit points after receiving damage to parts of the hull increased from 50% to 60%
    • Restoration of hit points after receiving damage to the citadel increased from 33% to 50%

X Rhode Island

  • Detectability by sea reduced: 16.4 to 15.2km
    • All other parameters adjusted accordingly


The following changes will go live with the release of Update 13.0:

VII Jupiter '42

  • The Parameters of the main battery were changed:
    • Removed HE shells
    • Main battery reload time increased: 4s to 4.5s
    • AP shell damage reduced: 1900 to 1700
    • Shell ballistics changed. Now their flight arcs will become flatter.
    • AP shell penetration slightly decreased
  • The parameters of the torpedo tubes were changed:
    • Torpedo Damage increased: 11967 to 18433
    • Torpedo range reduced: 10km to 7km
    • Torpedo tubes reload time increased: 85s to 120s
  • Detectability by sea reduced: 7.4 to 6.3km
    • All other parameters adjusted accordingly

IX Minegumo

  • Torpedo reload time increased: 90 to 100s

IX Tianjin

  • Main battery reload time reduced: 17 to 14s
  • The number of charges of the Fast Damage Control Team consumable is no longer limited
    • Other parameters such as reload and duration of the Fast Damage Control Team consumable were not changed

X Rhode Island

  • Main Battery Reload time reduced: 24 to 22s

Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published on our game's website.