World of Warships

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CHANGES TO TEST SHIPS – CLOSED TEST 13.0

Based on testing results, we’re applying changes to Monmouth, Independence, Sicilia, and Tianjin. We are also making changes to Commonwealth cruisers Hobart, Auckland, Encounter, and Cerberus to accommodate the upcoming submarine changes that will take place in Update 13.1.

 

Commonwealth cruiser Hobart, Tier VI 

  • Stock hull HP increased: 22 700 to 24 200
  • Researchable hull HP increased: 24 000 to 27 400
  • Depth Charges Airstrike reload time reduced: 30s to 20s
  • Depth Charges Airstrike bomb damage reduced: 2700 to 2300
  • Added the Submarine Surveillance consumable in a separate slot with the following characteristics:
    • Number of charges: 3
    • Action time: 20s
    • Reload time: 120s
    • Submarine detection distance: 6km

Commonwealth cruiser Auckland, Tier VIII 

  • Added the Submarine Surveillance consumable in a separate slot with the following characteristics:
    • Number of charges: 3
    • Action time: 20s
    • Reload time: 120s
    • Submarine detection distance: 7km

Commonwealth cruisers Encounter and Cerberus, Tier IX-X 

  • Added the Submarine Surveillance consumable in a separate slot with the following characteristics:
    • Number of charges: 3
    • Action time: 20s
    • Reload time: 120s
    • Submarine detection distance: 8km

*Other cruisers of the Commonwealth line will get similar changes to their ASW in the future.

Monmouth, Independence, Sicilia, and Tianjin will receive the following changes:

British cruiser Monmouth, Tier X

  • AP shell damage reduced: 6200 to 5850
  • HP restoration of ship parts reduced: 60% to 50%

American aircraft carrier Independence, Tier VI

  • Both stock and researchable Attack Aircraft changed:
    • Machine gun delay before rockets are fired increased by approximately 36%

Italian battleship Sicilia, Tier X

  • Rudder shift time reduced: 18s to 15.3s

Pan-Asian cruiser Tianjin, Tier IX

  • Main battery reload time increased: 14s to 15s
  • AP shell damage reduced: 6350 to 6050

Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published on our game's website.