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NEW SHIPS - CLOSED TEST 13.1

Captains, we're now ready to share details about new ships being added for testing in Update 13.1. Read on to take a first look at their gameplay features and history.

 

Dutch cruiser Prins Van Oranje, Tier X

A variant of an unbuilt Dutch Navy super-heavy cruiser (Design 1047) featuring a different armament configuration. The ship inherited her name—a traditional one for the Royal Netherlands Navy—from minelayer Prins van Oranje, a vessel that vanished in the Pacific War's grip during the spring of 1942 along with her sistership Gouden Leeuw.

Fans of Gouden Leeuw will certainly recognize this ship: similar to her sister, she's quite well armored, boasts a nasty AA suite, has access to a high-damage HE Bomb Airstrike, and features excellent concealment. However, she differs in some key aspects. Her main armament consists of twelve 234mm guns in three quadruple turrets, making her more of a traditional heavy cruiser. While she does have access to the signature Dutch airstrike, hers will have a longer range and deal more damage. To balance things out, it will feature longer cooldown and arrival times, thus shifting her focus more toward her main battery. Her consumables are represented by Hydroacoustic Search and Defensive AA Fire in different slots.

Prins Van Oranje will play most effectively in open waters, using her excellent concealment, heavy broadside, and good ballistics to engage and destroy the enemy. She can effectively support friendly destroyers from behind with her guns, and while her airstrike may be difficult to lead, it can be quite effective at digging out stationary enemy positions. However, captains will want to be cautious of enemy torpedoes due to her poor maneuverability, and extended fights with enemy battleships may not go her way.

The permanent camouflage for Prins Van Oranje is still a work in progress.

 
 Ship stats

Dutch cruiser Prins Van Oranje, Tier X

Hit points – 51900. Plating - 25 mm. Fires duration: 30 s.
Torpedo protection - 25 %.
Main battery - 3x4 234 mm. Firing range - 18.1 km.
Maximum HE shell damage – 3350. HE shell armor penetration - 39 mm. Chance to cause fire – 21%. HE initial velocity - 841 m/s.
Maximum AP shell damage - 5750. AP initial velocity - 841 m/s.
Reload time - 14.0 s. 180-degree turn time - 22.5 s. Maximum dispersion - 158 m. Sigma – 2.05.
Airstrike (HE):
Reload time - 160.0 s. Available flights - 2. Number of Aircraft in Attacking Flight - 12. Maximum range - 15.0 km. Number of Bombs in Payload - 7. Maximum bomb damage - 8500.0. Armor penetration capacity - 46 mm. Chance of causing fire - 48%.
Depth charges:
Maximum damage - 5000.0. Number of charges - 2. Bombs in a charge - 4. Reload time - 40.0 s.
Secondary Armament:
6x2 120.0 mm, range  - 7.3 km.
Maximum HE shell damage – 1700. Chance to cause fire – 7%. HE initial velocity - 850 m/s
AA defense: 12x1 40.0 mm., 6x2 120.0 mm.
AA defense mid-range: continuous damage per second - 536, hit probability - 90 %, action zone - 3.5 km;
AA defense long-range: continuous damage per second - 168, hit probability - 90 %, action zone - 6.0 km;
Number of explosions in a salvo - 7, damage within an explosion - 1680, action zone 3.5 - 6.0 km.
Maximum speed - 33.5 kt. Turning circle radius - 790 m. Rudder shift time – 12.7 s. Surface detectability – 12.7 km. Air detectability – 9.3 km. Detectability after firing main guns in smoke  – 8.3 km.
Available consumables:
1 slot - Damage Control Party (Duration time 5 s; Reload time 60 s; Equipment is unlimited)
2 slot - Hydroacoustic Search (Duration time 100 s; Torpedo detection range 3.5 km; Ship detection range 5.0 km; Reload time 120 s; Charges 3)
3 slot - Defensive AA Fire (Duration time 40 s; Average AA damage +50%; Damage within the explosion radius of shells fired from medium- and long-range AA defenses 300%; Reload time 80 s; Charges 3)
4 slot - Repair Party (Duration time 28 s; HP per second 259.5; Reload time 80 s; Charges 3)
All stats are listed without crew and upgrade modifiers. The stats are subject to change during the testing.

Commonwealth cruiser Delhi, Tier V

We're now ready to share more details about Delhi, the tier V in the Commonwealth cruiser line. She'll be the first ship in the line to receive the signature Commonwealth Crawling Smoke Generator, giving her a unique tool against her tier V competitors.

The model for Delhi is still in development, so for testing purposes, we are using another ship – Red Fort – with a similar hull and guns identical to Delhi. 

Find the technical details below:

 
Ship stats

Commonwealth cruisers Delhi and Red Fort, Tier V

Hit points – 23400. Plating - 16 mm. Fires duration: 30 s.
Torpedo protection - 4 %.
Main battery - 3x2 152 mm. Firing range - 14.3 km.
Maximum HE shell damage – 2100. HE shell armor penetration - 25 mm. Chance to cause fire – 8%. HE initial velocity - 841 m/s.
Maximum AP shell damage - 2850. AP initial velocity - 841 m/s.
Reload time - 6.0 s. 180-degree turn time - 25.7 s. Maximum dispersion - 131 m. Sigma – 2.00.
Airstrike (DC):
Reload time - 20.0 s. Available flights - 1. Number of Aircraft in Attacking Flight - 1. Maximum range - 8.0 km. Number of Bombs in Payload - 1. Maximum bomb damage - 2700.0.
Torpedo tubes - 2x4 533 mm.
Maximum damage - 15433. Range - 10.0 km. Speed - 62 kt. Reload time - 96 s. Launcher 180-degree turn time – 7.2 s. Torpedo detectability - 1.3 km.
Secondary Armament:
4x2 102.0 mm, range  - 4.3 km.
Maximum HE shell damage – 1500. Chance to cause fire – 6%. HE initial velocity - 811 m/s
AA defense: 2x4 40.0 mm., 4x2 102.0 mm.
AA defense mid-range: continuous damage per second - 212, hit probability - 90 %, action zone - 3.5 km;
AA defense long-range: continuous damage per second - 60, hit probability - 90 %, action zone - 5.8 km;
Number of explosions in a salvo - 2, damage within an explosion - 1050, action zone 3.5 - 5.8 km.
Maximum speed - 32.5 kt. Turning circle radius - 640 m. Rudder shift time – 7.7 s. Surface detectability – 10.5 km. Air detectability – 6.4 km. Detectability after firing main guns in smoke  – 4.9 km.
Available consumables:
1 slot - Damage Control Party (Duration time 5 s; Reload time 60 s; Equipment is unlimited)
2 slot - Hydroacoustic Search (Duration time 100 s; Torpedo detection range 3.0 km; Ship detection range 4.0 km; Reload time 120 s; Charges 3)
2 slot - Defensive AA Fire (Duration time 40 s; Average AA damage +50%; Damage within the explosion radius of shells fired from medium- and long-range AA defenses 300%; Reload time 80 s; Charges 3)
3 slot - Crawling Smoke Generator (Duration time 102 s; Duration time 10 s; Radius 450.0 m; Reload time 160 s; Charges 3)
All stats are listed without crew and upgrade modifiers but with the best available modules. The stats are subject to change during the testing.

Commonwealth cruiser Uganda, Tier VII

Additionally, we are revealing the appearance of Uganda that was previously announced in the following DevBlog.

Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published on our game's website.