Based on the testing results, we're applying changes to Archerfish, Niord, Yari, Taihang, Vrijheid and Vladimir Monomakh.
The following changes will take effect on the live server on November 14th.
Pan-Asian Battleship Taihang, Tier IX
- AP shell parameters changed:
- Damage increased: 12100 to 13250
- Penetration increased
- Main Battery range increased: 21.7 to 23.1km
- Number of charges for the Repair Party consumable reduced: 4 to 3
American submarine Archerfish, Tier X
- Acoustic torpedo damage increased: 8500 to 8933
- Acoustic torpedo range increased: 10km to 10.5km
- Sonar range increased: 10km to 10.5km
- Increased the width of the highlighted sector after hitting a ship with sonar once. This will make follow-up sonar pings easier to land
Japanese Cruiser Yari, Tier X
- Main Battery firing range increased: 15.2km to 15.9km
The following changes will take effect on the live servers with the release of Update 13.11.
Pan-Asian Battleship Taihang, Tier IX
- Main Battery 180° traverse time decreased: 56.3 to 45s
American submarine Archerfish, Tier X
- Updated Combat Instruction name & icon to reflect its new parameters
European Battleship Niord, Tier IX
- Torpedo launcher reload time decreased: 140s to 110s
- Repair Party consumable parameters changed:
- HP per second increased: 320 to 383
- Reload time reduced: 80 to 60s
Dutch Cruiser Vrijheid, Tier VIII
- Smoke Generator consumable parameters changed:
- Action time decreased: 30 to 20s
- Smoke screen dispersion time decreased: 124 to 89s
Soviet Cruiser Vladimir Monomakh, Tier X
As part of the Unique Upgrade testing process, the following effects will be applied to this ship, which is otherwise identical in gameplay to Alexander Nevsky:
- Ship detectability range: -15%
- Surveillance Radar consumable range reduced: -33.3%
- Action time of all consumables: +10%
- Upgrade slot 5 removed
Edit 15.11.2024 - Added parameters for Vrijheid
Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published on our game's website.