Please note that all information in the development blog is preliminary and subject to change during testing. Any showcased features may or may not end up on the main server. The final information will be published on our game's website.
Soon there will be a closed test session of changes to AA and detectability range by air:
- Detectability range by air of all ships significantly reduced — by between 40-60%;
- When activated, AA defenses will no longer instantly operate at 100% capacity, but will instead gradually increase in efficiency, reaching 100% after 7 seconds. The inverse applies when deactivating AA with the same key;
- AA guns start preliminary firing at planes at a range 30% higher than their maximum value. When flying in this outer aura, shell explosions appear above and below the course of a squadron, and continuous damage is not dealt.
These changes will allow players to choose between fighting planes or relying on stealth to avoid them in different situations. After lowering detectability ranges, AA guns could start firing while the ship was hidden. The mechanics of preliminary fire will exclude such situations, and the gradual increment of AA damage will protect planes from sudden and unexpected waves of AA fire after the guns are activated.