World of Warships

Development blog

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ST 0.9.9, new permanent camouflage for Bismarck

Please note that all information in the development blog is preliminary and subject to change during testing. Any showcased features may or may not end up on the main server. The final information will be published on our game's website.

ST 0.9.9, new ships

Please note that all information in the development blog is preliminary and subject to change during testing. Any showcased features may or may not end up on the main server. The final information will be published on our game's website.

ST 0.9.7, changes to test ships

Please note that all information in the development blog is preliminary and subject to change during testing. Any showcased features may or may not end up on the main server. The final information will be published on our game's website.

ST, changes to AA and detectability ranges by air

Please note that all information in the development blog is preliminary and subject to change during testing. Any showcased features may or may not end up on the main server. The final information will be published on our game's website.

ST 0.9.7, changes to test ships

Please note that all information in the development blog is preliminary and subject to change during testing. Any showcased features may or may not end up on the main server. The final information will be published on our game's website.

Submarine Battles results and work on submarines

We would like to thank all of you for participating in Submarine Battles and for your provided feedback. This test and your comments helped to steer our work on the new ship type:

  • Sonar ping mechanics were updated;
  • Battery charge mechanics were improved;
  • Anti-submarine warfare tools were added for battleships and heavy cruisers;
  • The transfer of information from allies' Hydrophones was implemented;
  • The detectability by sea of surface ships was lowered for submarines by one third.

Submarines will keep their features and act as stealthy hunters, but other classes will have means of countering them. Some illogical situations will be removed in a new iteration, and the gameplay load on destroyers will be lowered. 

ST, visual effects update

Please note that all information in the development blog is preliminary and subject to change during testing. Any showcased features may or may not end up on the main server. The final information will be published on our game's website.

ST 0.9.7, changes to test ships

Please note that all information in the development blog is preliminary and subject to change during testing. Any showcased features may or may not end up on the main server. The final information will be published on our game's website.