World of Warships

Development blog BETA

Back

Changes to test ships and submarines – Closed testing

Based on testing results, we're applying changes to Agano, Gokase, Shimanto, Takahashi, Tromp, Yodo, and Monmouth, as well as submarines.

 

The following changes will take effect on the live server on Wednesday, September 21st:

Japanese cruiser Agano, Tier V

  • Main battery firing range reduced: 14.6 to 13.9 km.

Japanese cruiser Gokase, Tier VI

  • Main battery firing range reduced: 14.6 to 13.9 km.
  • Surface detectability range increased: 9.5 to 10.9 km.
    • Other detectability ranges increased proportionally

Japanese cruiser Shimanto, Tier VIII

  • Main battery firing range reduced: 18.7 to 17.6 km.
  • Surface detectability range increased: 11.1 to 12.5 km.
    • Other detectability ranges increased proportionally

Japanese cruiser Takahashi, Tier IX

  • Main battery firing range reduced: 18.7 to 18 km.
  • Surface detectability range increased: 11.3 to 12.5 km.
    • Other detectability ranges increased proportionally

Dutch destroyer Tromp, Tier X

  • Main battery reload time reduced: 6.5 to 5.5 s.
  • HE shell armor penetration increased: 25 to 30 mm.

The following changes will take effect on the main server with the release of Update 0.11.9:

Japanese cruiser Yodo, Tier X

  • Main battery reload time reduced: 14 to 12.5 s.

British cruiser Monmouth, Tier X

  • Fixed a bug in the ship's parameters:
    • AP shell fuse delay increased from 0.005s to 0.033s.

Soviet submarine S-189, Tier VIII

  • Preparation time for the "Submarine Surveillance" consumable reduced: 300 to 290 s.

American, British, and German submarines

  • Preparation time for the "Submarine Surveillance" consumable reduced: 360 to 330 s.

The following commander skills for submarines have also been changed:

  • Consumables Specialist:
    • Skill cost increased: 1 to 3 skill points.
    • Bonus to consumable preparation time and cooldown increased: 5% to 15%.
  • Helmsman:
    • Skill cost reduced: 2 to 1 skill point.
  • Consumables Enhancements:
    • Skill cost reduced: 3 to 2 skill points.
    • Consumable action time bonus reduced: 10% to 5%.

Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published on our game's website.