British super battleship Devastation and Soviet super cruiser Novosibirsk have been added to the game for testing.
British super battleship Devastation
The "maximum" battleship, embodying all the ideas of the British shipbuilding school of the 1940s concerning battleships, not constrained by the limits of the Washington Naval Treaty. The overall layout of the ship is close to the battleship Vanguard, the power plant is similar to that used on Eagle-class aircraft carriers.
Devastation continues the Conqueror tech tree branch. The ship is armed with sixteen 419mm guns in 4 turrets with a good firing range but a long reload time. Due to the large number of guns, the ship has a high salvo weight. Her HE shells have high damage, penetration, and chance cause a fire. The AP shells have low armor penetration.
Devastation is equipped with the Specialized Repair Teams consumable, which allows you to restore a large amount of HP, and also has good concealment. At the same time, the ship does not have the highest HP compared to other super battleships, as well as mediocre armor.
Hit points – 99800. Plating - 32 mm.
Torpedo protection - 28 %.
Main battery - 4x4 419 mm. Firing range - 24.5 km.
Maximum HE shell damage – 7200. HE shell armor penetration - 105 mm. Chance to cause fire – 48%. HE initial velocity - 792 m/s. Maximum AP shell damage - 13000. AP initial velocity - 747 m/s.
Reload time - 35.0 s. 180 degree turn time - 30.0 s. Maximum dispersion - 305 m. Sigma – 1.80.
Reload time - 30.0 s. Available flights - 2. Number of Aircraft in Attacking Flight - 1. Maximum range - 11.0 km. Number of Bombs in Payload - 2. Maximum bomb damage - 4900.0.
8x2 133.0 mm, range - 7.3 km.
Maximum HE shell damage – 1900. Chance to cause fire – 8%. HE initial velocity - 792 m/s
AA defense: 10x1 40.0 mm., 11x2 76.2 mm., 8x2 133.0 mm.
AA defense mid-range: continuous damage per second - 823, hit probability - 75 %, action zone - 4.0 km;
AA defense long-range: continuous damage per second - 74, hit probability - 75 %, action zone - 6.0 km;
Number of explosions in a salvo - 4, damage within an explosion - 1610, action zone 3.5 - 6.0 km.
Maximum speed - 30.5 kt. Turning circle radius - 1020 m. Rudder shift time – 18.9 s. Surface detectability – 15.3 km. Air detectability – 13.7 km. Detectability after firing main guns in smoke – 15.6 km.
1 slot - Damage Control Party
2 slot - Specialized Repair Teams (Duration time 20 s; HP per second 1996.0; Reload time 80 s; Charges 3)
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
The names of Royal Navy battleships and battlecruisers of the Second World War era can be divided into three main groups, with literally a couple of exceptions. The first is naming in honor of the great British admirals of the sailing era: Hood, Barham, Nelson, Rodney, Anson, Howe. The second was naming in honor of the royal house of Great Britain: Queen Elizabeth, King George V, Prince of Wales, Duke of York, as well as the associated symbols of Royal Sovereign and Royal Oak. The third group consisted of names of qualities, actions, etc.: Valiant, Warspite, Revenge, Resolution, Renown, Repulse.
Behind the names of the latter group was a long, often centuries-long tradition of continuity from the Royal Navy ships of previous eras. That's what we decided to stick with for the new British battleship: there were fourn ships with the name HMS Devastation since the early 19th century, with the first two being sailing battleships, specifically armed with the largest caliber cannons. The last was the battleship of 1873-1909, which ushered in the era of classic capital ships.
Soviet super cruiser Novosibirsk
In the mid-1930s, the USSR began preliminary designs of large artillery ships. In 1934-35, several “big cruiser” projects armed with 240 mm and 250 mm guns were developed. In February 1936, the Department of Shipbuilding of the Naval Forces Directorate of the Red Army formed the first tactical and technical specifications for battleship and cruiser projects. Engineers were tackled the design of a heavy cruiser, issuing four versions of a preliminary design, with guns ranging from a caliber of 254 to 305 mm. In the end, the cruiser project resulted in the "b-type battleship" of projects 25 and 64, and the idea of building a heavy cruiser was returned in the late 1930s, with project 69. In the case of a heavy cruiser built in the second half of the 1930s, its completion before World War II would have been unlikely; and would have more likely been completed by the 1960s as a convoy escort ship, support for landing operations, and as the flagship of the expeditionary squadron of the Mediterranean Fleet.
In the tech tree, Novosibirsk follows Petropavlovsk. She is armed with nine 254mm main battery guns in three turrets. The guns are distinguished by a good range, flat shell ballistics, and high accuracy at short distances. However, as the firing distance increases, accuracy deteriorates. The ship’s AP shells have a reduced ricochet chance and good armor penetration, while HE shells deal low damage. The ship has no torpedo armament.
Novosibirsk has a large HP pool and a high level of protection against HE shells, but low maneuverability and high detectability. The ship's equipment is represented by a Surveillance Radar with a high range, but a short operating time, Repair Party, and Hydroacoustic Search or Defensive AA Fire to choose from in one slot.
Hit points – 65800. Plating - 25 mm. Fires duration: 30 s.
Torpedo protection - 25 %.
Main battery - 3x3 254 mm. Firing range - 19.0 km.
Maximum HE shell damage – 3550. HE shell armor penetration - 42 mm. Chance to cause fire – 16%. HE initial velocity - 900 m/s. Maximum AP shell damage - 6900. AP initial velocity - 900 m/s. Reload time - 14.0 s. 180 degree turn time - 32.7 s. Maximum dispersion - 196 m. Sigma – 2.05.
Reload time - 30.0 s. Available flights - 2. Number of Aircraft in Attacking Flight - 1. Maximum range - 8.0 km. Number of Bombs in Payload - 2. Maximum bomb damage - 4900.0.
6x2 152.0 mm, range - 7.3 km.
Maximum HE shell damage – 2200. Chance to cause fire – 12%. HE initial velocity - 950 m/s
AA defense: 7x2 57.0 mm., 6x2 152.0 mm.
AA defense mid-range: continuous damage per second - 452, hit probability - 90 %, action zone - 4.0 km;
AA defense long-range: continuous damage per second - 81, hit probability - 90 %, action zone - 5.8 km;
Number of explosions in a salvo - 4, damage within an explosion - 1750, action zone 3.5 - 5.8 km.
Maximum speed - 34.5 kt. Turning circle radius - 1090 m. Rudder shift time – 13.2 s. Surface detectability – 16.6 km. Air detectability – 9.9 km. Detectability after firing main guns in smoke – 12.5 km.
1 slot - Damage Control Party
2 slot - Hydroacoustic Search / Defensive AA Fire
3 slot - Surveillance Radar (Duration time 15 s; Detection of ships 12.0 km; Reload time 120 s; Charges 3)
4 slot - Repair Party (Duration time 28 s; HP per second 329.0; Reload time 80 s; Charges 3)
The names of Soviet naval ships after Soviet cities are well known - Sevastopol, Leningrad, Tashkent, Murmansk, and so on. But if you look at the map, these are all capitals of Soviet republics or large coastal cities. A couple of exceptions can only be found if you turn to the later period. In the series of large anti-submarine ships of Project 1155 (Udaloy-class destroyers), the Khabarovsk was laid in 1982, and the Simferopol two years later. But the first, being still on the slipway, was renamed to "Admiral Levchenko," corresponding to almost all of the same type in the series of "admirals and marshals," and the second one, since 1995, became "Severomorsk".
Such a principle of naming is understandable, these are the capitals of large administrative-territorial formations, washed by the seas. Then it would be logical to move on to the cities - centers of vast regions in the center of the country. This is what guided us in choosing the name of the cruiser, which came into service by the mid-1960s - Novosibirsk, the capital of the vast Siberian region, then the key region and the third most populous city in Russia.
Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published on our game's website.